Alvaron

Ludum Dare 54

I'm in!

I'm in!

Using Godot 3.4 Why? I've been using this version for 2+ years working on prototypes & 2d games and I'm the most sure of myself on this edition rather that the 4.1 which I'm still getting used to.

Let's see what the theme is going to be and give up then!

I'm out

Yea, no...

The theme is not doing it for me and I can't get motivated about anything I come up with.

Started about 4 projects, at least got some exercise in that might come in handy if I want to do another jam in the coming weeks ... So there's that...

Ludum Dare 57

I'm in!

I'll be joining LudumDare again this year. Let's just hope the theme is something I can work with.

I'll be streaming most of the development on Twitch

Tools: - Godot - Gimp

Don't forget to eat, sleep and enjoy the gind!

Brainstorming done!

The theme dropped at 3AM for me, so I went to bed early and got up at 6AM. Still a lot of time left! First breakfast and then I started at around 7.

Brainstorming and idea's phase is done by now

1) Psychedelic Trip to the Depths of your mind + Fun take on the theme + Shiny art - Needs research into "trips" - Need to craft a believable experience

2) Clicker game on "The Depths of Success" + Original - Workload on different tasks and different scoring ai

3) Deep Sea Fishing + Easy mechanics to build - Multiple games already exist and I would feel like just making a copy of those

4) Roguelike in the Depths of Hell + Can be fast to make a roguelike - Also feels like just making a copy of Diablo

5) Horror FPS in a Deep Sea Lab/Deep Space Station/Sewers + Can be as open ended as I want, or even certain death + No need for "real" enemies, no need for character body/animations - Story crafting takes time and I don't feel like it (maybe?)

So now , to pick the idea I'm most fond of and is in my skill range so I can start at setting up the basics. Might be the most annoying part because I need to be motivated/hyped for it, but need to keep into account my time and skill level (I've had a pretty long hiatus in game development and programming... Rusty as hell at the moment!)

For those interested I'm streaming my development on Twitch

Sunday Evening

TheChaseBeneath.png

I'm semi-happy with my progress so far. Got the first tutorial level layout done, some of the atmosphere (but polish is for tomorrow).

The basics are in, now I just need to work on the puzzles and more levels. (if you want to walk around: try the bare bones )

Layed back Jam for me this time. Much better than stressing about originality, creating something technically new for me and doing all the art in a compo.

Jam, art assets and good focus-work/downtime planning making this already a successful experience!

Finished!

TheChaseBeneath.png

I finished my Jam game!

After a >1 year hiatus, it feels good to do some gamedev again. And for the very first time I've had a theme I could work with, time that was split between work and relaxation, a supportive girlfriend that allowed me to prioritize my hobby this weekend...

Feel very blessed and happy about it. And look: it's the first time I finish AND don't feel too self conscious to post it!

I would love for you to Rate my Horror Adventure!

Playing your games.

Playing your games on Stream!

I enjoyed the Jam and now, I love to see what YOU all made. If you want your game played, just leave it below. I hope I'll get to it!

You can watch on my twitch here! I'll be live from 6pm - 8pm CET

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Back, Streaming Your Games!

Hey!

Back this week streaming your LudumDare entries! You can submit your link here or on stream. Going through a bit of a list right now.

Streaming CET 18.00 - 20.00(ish) and Thursday CET 18.00 - 22.00 !!

TWITCH LINK

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