I’m in (first time)
I will be using (PHP, Javascript, CSS, HTML) and Paint.NET. I wish everyone best of luck and I can’t wait to see what crazy stuff you all come up with. 
I will be using (PHP, Javascript, CSS, HTML) and Paint.NET. I wish everyone best of luck and I can’t wait to see what crazy stuff you all come up with. 
Fairly disappointed in my first run last time and have come back prepared. I will be using:

I will be using Javascript again and my engine that I am working on. It can be found here: https://github.com/TylerMitchell/H5GE_Overhaul
I will be using Notepad++ as my IDE, Paint.NET for my graphics, Audacity and maybe Anvil Studio for my sounds and music. My pledge for this LD, unlike my previous attempts is to set my scope small enough to get the game programmed in 24 hours so that I can spend the next 24 tweaking and polishing. I will finish this time (unlike last time)
It’s been a while since I’ve done a Game Jam and I need my fix. This time I am not sure what I will be using so I will just list everything that I am considering in order of likelihood.
1.Python, Pygame, and Kivy (want to learn it, want to take advantage of phone inputs)
2. C++, SFML, Box2d (if game requires physics)
3. HTML5 and H5GE (if it’s tiled, or fits better in a browser)
4. C#, Unity3d (if the game requires 3d)
5. Flashdevelop, Actionscript, and Flashpunk (If I end up in the jam with friends)
My asset tools will likely be the same:
Blender, SFXR, Audacity, Gimp, Paint.NET, Notepad++
The themes this year are great and I don’t feel we can really go wrong. So good luck everyone and I’ll see you in chat!
That time has come again. Every year the town has a competition to see who can grow the largest carrot. Your neighbor always wins somehow but this time will be different, this time you will win by any means necessary. There are two gardens growing carrots next to each other. Your carrots will grow at a much slower rate than your neighbors, so you must sabotage your neighbors field by putting rabbits in it, spraying them with chemicals, and transplanting weeds.
weeds slow the rate of growth a little
chemicals slow the rate of growth a lot
the rabbit eats a whole carrot
Each sabotage costs money which you earn more or less of by promptly taking care of your plants.
So now I am going to make a bunch of first run art and then probably get some sleep. Major work comes in the morning!
I am in the Jam version this year. We have a group of 4 people so far:
Programming: me(Tyler Mitchell) and Patrick Galagan
Art: Jonathan Lowery
Sound: Andrew Hesik
We will be using Unity and C# for the bulk of the work.
Code Tools: Mono Develop, Visual Studio 2012, Notepad++
Art tools: Maya, Gimp, Paint.NET, Blender
Sound tools: Ableton, Audacity
Organization tools: Skype, Git, Dropbox, Wunderlist
Looking for one more 3d artist for our group. Super excited, the theme selection is great this time too.
I’ll see you all in IRC chat.
So we have been working diligently on our Jam game. It is about controlling traffic efficiently by placing as few traffic signs as possible. Here is a sneak peek:
We tried to find a good free spline package for Unity but they were all either undocumented/broken/or both, so we will just roll our own. Anyone got any good pathing suggestions for the future?