anael

LD31

I’m in

Hi, I will try my luck too, first time here !

I will probably be using Maratis among other tools.

Anaël.

LD34

I’m in

This time I’ll try making a game in old-school C with some software rendering (using Maratis-Tiny-C).
I have a PC backed using the amazing TCC compiler for “scripting”, and Emscripten for the web. I hope I can make it !!

Good luck everyone !

Back on Earth Compo

BOE01

I finally made this little adventure game !
play it here: Back on Earth

Now I wish I didn’t have to work today, so tired !!
Good luck on the Jam for the remaining warriors !

Back On Earth Making-of

screen

I thought I’d do a little making-of for the art creation phase if you are interested.

For this adventure game I wanted to try a different process to create the backgrounds. I’m not extremely comfortable with pixel art, but I’m used to painting in a traditional way, so I decided to paint the backgrounds in high resolution. I’m using a custom painting tool that was originally designed for live-painting performances, it did the job well and fast.

Paint

Then came the problem of resizing, as you may know, resizing down an image can be difficult if you want to keep a pixel-art feeling. You may use “nearest filtering” resizing, but it usually totally destroy the image. Or you may use “bilinear filtering”, but it result in a blurry image. For some time I was experimenting with a new way of resizing-down an image, here are some tests :

Here is the HD of the second screen and the “pixel-art” filtered version :
sc02_HD sc02_LD

It gave an interesting old-school vibe to the game, without loosing the sharpness, even after applying the CRT shader.

You can play the game here

If enough people are interested I can make a similar making-of about the programming aspect of the game and explain why programming in C is still relevant today.

Thank you for playing and for the encouraging comments on the game page !
See you around.

LD36

I’m in part time

I think I can do it if I keep it simple, with CToy