Andaron_Noob

LD 42

Im in!

This is my first Ludum dare!

I'm going to be using Gamemaker 2, GIMP, Audacity And bfxr.net.

Join Me at https://www.twitch.tv/andaron_noob

My first Ludum Dare!

I gotta say I didn't realize how much time i wasted until i submitted it. I think I spent at max 24 hours working on this out of the 48. Next ludum dare I hope I fix that.

But I AM happy with how it turned out. So for what its worth Here is my game, Eyeball Run!

ER.PNGhttps://www.dropbox.com/s/ybva36ksv289jky/Eyeball%20Run%201.0.zip?dl=0

Post Mortem: Eyeball Run

Last month I entered my first Ludum Dare! The game I created, "Eyeball Run" Was a Puzzle game where whenever you moved a wall would follow behind you and if it reached you, killed you and restarted the level. The challenge came from having enough space to move vertically and get to the exit. I added Other mechanics (Locked Doors, Keys, Fireballs and 2 Active abilities) and It ended up Feeling like a full game at the end of it.

There were many issues with the game, The 2 active abilities felt a bit unnecessary and contributed to me designing the levels less than ideally. The keys for the active abilities were a little clunky and frustrating to use and the "Puzzles" were simple and frustrating until you figure them out. I watched people either give up because the solution was usually just "Spam your active abilities", or breeze through the game because they started spamming the abilities right out of the gate and eliminated the challenge from the game.

But I don't consider it a failure. I went in to Ludum Dare thinking I'd spend all my time during the 72 hours working on the game and have a solid product at the end of it. I ended up spending at most 20 hours, even accounting for sleep I spend less than half of my waking time on the project and it suffered as a result.

If I enter the next Ludum Dare, I think I'll need to be a lot better with my time management and focus more on level design than cool mechanics. Because while stopping time is cool it needs to be for a pinch rather than a requirement to beat the game.Title.PNG