AndreRodrigues

LD28

Porconepine: Characters Art

Here’s some of the art we’re working on: our new best friend (a still to be named balding porcupine), and his mortal enemies (a very pissed off pack of wolverines).

PorcupineAndFriends-01

You basically have to avoid geting eaten by using your only spike as a projectile. And of course, once you shoot it you have to go get it in order to shoot again.

We have the mechanics working and are animating the characters now, so pretty soon we’ll update with something a little closer to the final thing.

PS: We are taking suggestions for the character’s name! And the game’s name too!

LD31

Big Green Pillow sneaking in!

We are in, with lots of cameras, breaking and entering, and fancy real time dithering.

It’s basically a stealth game in which you only see yourself through the surveillance monitors. Hope it works haha

BigGreen01

BigGreen02

We’re all jamming at Big Green Pillow as a team, and tweeting about it at @BigGreenPillow, if you’re interested.

Good luck to all, and off to building games :)

Slow and steady

Got the surveillance monitors working, and a very basic level design. We’ll get there…

BigGreenCameras

And this little trouble maker is on the way

Char(izard)

Lost & Found is done!

Finally, we’re done. Lost & Found is “finished” and ready to be played right here: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=31047

Comments and criticism welcome, as always 😀