Andresh

LD27

Postmortem: Survive

Well this was the first time I managed to finish my submission to a LD so time for a small short postmortem 😛

Since the beginning I was planning on submitting for Jam since my weekend was somewhat crowded and I really wanted to get my first submission out.

 

What went right:

  • Knowledge of my limitations: This was a must I knew what I could and couldn’t do by myself and thus kept the project within that scope. I knew I should not go for fancy graphics since I’m not an artist and so I refrained myself to focus on that area.
  • Time planning: By starting this with the Jam in mind I was able to get the game submitted even with the problems that showed up during the weekend.
  • Thinking mechanics: The moment I decided to think about mechanics and incorporate the theme allowed me to start coding the game and it also started forming an identity.

What went wrong:

  • Knowledge of my limitations: Although it did help me narrow down my workload when I started the brainstorming the theme I always second guessed myself. This made me lose almost half a day only with brainstorming.
  • Sound: I was planning on having sound effects on the game however due to the issues during brainstorming I had to simplify the project and sound was the first to go.
  • Meteor: This was the third “enemy” in the game that due to project cut for time could not be completed and would have given a better feel of the gameplay since it would cut down sections of the screen where the player would not be able to move to for a short time.
  • Time planning: Although I have a plan for this weekend, I haven’t planned each project goals (brainstorming, sketching, coding, testing) and their time consumption. This made me lost a lot of time trying to do 2 or even 3 of those at the same time, forcing me to cut the project down. Especially if I had brainstormed properly I might have been able to get the game out in Compo and not Jam.

In all I am happy with my submission, will keep working on it for a while gathering feedback. Enjoyed my time with the project and learned a lot about time planning.

 

So go and play my game and leave a comment with feedback ^^ Thank you!

 

Captura de Tela 2013-08-26 às 23.00.21

Ludum Dare 53

Returning jammer

Had my account since the old compo website (it's been awhile) just kept postponing the recreate it (life and the usual procrastination) but kept watching the the news. Plan is to attend #54 hopefully and get some rates in for now.