Love Bomb: Post Mortem
For my third Ludum Dare … I’ve made something completely different.
An open kind of game, with hand painted graphics and no end or winning condition.
Bomb the world into love. People are feeling various levels of love. They spread it amongst themselves. Bombs increase their feelings of love, but too much (or too little) love will kill them.
Despite being nearly in tears on Saturday and having a nauseating headache on Sunday, I’ve persevered and submitted a game to the glorious Ludum Dare.
What went right???
- I finished the game in 48 hours! (yay!)
- I painted the background and people and stuff and got it to go on the screen in just about the way it’s supposed to.
- The logic works, people walk around, interact and spread their emotional state.
- I’m pleased with the music. It’s not my strong point, but somehow, it just fell into place.
- I submitted it. Was really considering giving up.
What went wrong???
- Some of the painting isn’t quite right… it was done very quickly.
- I wasn’t really sure of the point of the game. Maybe I was too focused on having painted scenery, than on the gaming experience.
- I wanted to add a main menu/home screen, control pad support, and perhaps some other features, but just didn’t have the time in the end.
If you want to, play it at http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=38469
Comments
Tomavatars
20. Apr 2015 · 22:57 UTC
Great design ! Well done 


