Hey everyone, me and my partner are basically done everything save for Unity baked lighting is being an absolute monster to deal with. We're using LWRP and so what happened was I was trying to mess with baked lighting, and was getting noisy super noisy results, then after messing with some settings, I was getting really weird light splotches everywhere, and some areas looked like they straight up weren't baked at all. Then Steve tried baking lighting without changing anything and got perfect results. When I pushed my project to collab and he pulled it, my lighting settings overwrote his and the next time he tried baking it was all screwed up again. Does anyone know what this problem could be? And why I couldn't get a good result in the first place?
The way mine looks:

The way Steve's looked originally (ignore the changed emissive materials):

I'd be much obliged for some help with this, we're so close to done!!!