Andy Wolff

LD 42

Idea: VN with frantic brain inventory management

Life is a constant barrage of facts. Human biology does an amazing job of managing information, but what if we had to do it manually?

Store facts and memories in the brain. With each new experience, facts and memories assault the brain. Forget! Too many facts will give you a headache, and might crowd over important stuff. Remember! Missing critical facts can cause disasters.

What I'm imagining is a sort of short, minimalistic VN combined with frantic high-speed inventory management. As the protagonist experiences the short series of events that make up the story, the player must manage the protagonist's mind. If the player performs well, the protagonist will thrive. But a poor performance will cause the protagonist to exhibit wacky behavior and get into trouble.

Haven't decided on a story yet. To keep it in scope, I think maybe two or three levels about short but high-stress tasks would work pretty well.

My first story idea is a fireman fighting an apartment fire. Critical memories could be stuff like 'basic motor function', 'equipment', 'ladder-climbing', and maybe 'how to get back outside' grows over the course of the level. Facts which come in could be a mix of random crap like 'what I ate for breakfast' or 'what day of the week it is', and important stuff like the address of the building on fire, or 'a woman is stuck in room 202'.

Jelly thoughts

prototype1.gif

thinking juicy thoughts

Decided to go with unity instead of phaser because my idea was more complicated than I was comfortable attempting in phaser. Finding a way to stabilize the jellies' shapes and dynamically update mesh vertices was fun. I'm excited to continue work on this after some sleep. Cheers

jelly thoughts progress

starfield_smaller.gif

Spent a bunch of time figuring out how to get the jelly thoughts to avoid overlapping each other, then got distracted playing with particle systems. Next I need to script some dialog and VN-like events such that they spawn thoughts and respond to what's going on in the brain.

Having lots of fun and learning a bunch of excellent terrible unity hacks