Minimalist Timeline
Saturday morning , around 6:00 CEST ( Paris), I woke up and immediately turned on my computer. After some everlasting minutes, I saw the theme : [Minimalism]…ok: Challenge accepted!
[Brain)]: “so Minimalism…minimalism….hum…[open google]…ahh!…That’s great…yep there is something there…[See Mondrian stuff]Uh?…wait a minute…oh yeah!….YEAH! This is THE THING I WANT to do!”
>>|Saturday|6:40 am | CEST|: CONCEPT DONE <<
[[ Code, code, code…]]
>>|Saturday|3:40 pm | CEST|: AVATAR CODE DONE <<
[[ Code, code, code…]]
>>|Sunday|00:20 am | CEST|: CORE GAMEPLAY DONE <<
[[ Code, draw, code…]]
>>|Sunday|02:30 am | CEST|: SLEEP TIME! <<
[[ Brain’s dream : code, code ,code…]]
>>|Sunday|07:00 am | CEST|: What year it is?What is that place?….Aah right: Ludum dare! <<
[[ Code, code, code…]]
>>|Sunday|1:40 pm | CEST|: GAME NAVIGATION (menu&stuff) DONE <<
[[ Code, rage, code…]]
>>|Monday|2:50 am | CEST| H-1h: LEVEL IMPLANTED <<
[[ Think, write…]]
>>|Monday|3:10 am | CEST| H-30m: PROJECT NAMED <<
[[ Write…]]
>>|Monday|3:30 am | CEST| H-30m: PROJECT PUBLISHED <<
[[ -blank-]]
A thousand lines of code and a blurry vision later, I had a little “game” (without real tweaking ) that I threw in the arena and went to bed.
Today, I wrote a post-mortem about it…
What went right ?
- Using the tech: at least enough to be comfortable for coding the whole core concept without researching and being stressed about how to do every little things.
- Having fun : what a relief it is to just enjoy the challenge, the community and all the little things that community produced. As a result, I just enjoyed the whole LD and even more, touched from the tip of my finger this “territory”: where you built your game without be harassed by technical pitfalls or unknowns life crisis and having fun by doing it! Well it’s the key…
- Loving and quick idea/concept : or how to have a core concept about forty minutes after waking up ! Well, as a “beginner programmer”, to have a concept that you love,that you are capable of doing it and this the earliest possible is a rare delicacy: that allows you to be focused on the damn coding thing!But it has its hidden traps…see below!
- Mondrian : I know…It wasn’t the theme…But I do think it help me designing the concept and that concept is well adapted to the theme as a minimalist dungeon explorer!
What went wrong ?
- Too focused on the production aspect: At the point that I didn’t pass much time on the conception: questioning the theme, thinking about different ideas, deepening the core gameplay. I did have others ideas but I quickly chose to go with that’s one. It’s not entirely a negative thing to quickly choose but it became a major weakness if you didn’t clearly identify the core features of your gameplay, the ones which are literally the border between an experimental “thing” and a game(with defined rules, a goal…) .To be too much focused on the tech part ended like: – My brain : “Is it a scoring game?But you have too much to do. So…here, write a score formula in 10 seconds, it will do! Trust me…” Ahem…So this time, I did have flaws in my game design and I didn’t said :” Stop! Stop producing like a mad man and take a moment to think about your gameplay!”. Next time, I will…
- No level Editor: Raaaaahh! I can’t use a tiled editor and I don’t have time to create my own level editor. ‘have to place every little things the old way! (by the way: thanks Mondrian for the basic Level Design.) – My brain(again): ” So we said about 4 or 5 levels? How about one fake-tuto level and one basic level? Yeah…That’s it! Oh! And you have to forget the polish&sound time because this task will take you every minutes left…Have a good night!”
What I failed to do :
As expected for a 48H project, There is many defaults but I only have one little thing about which I’m a bit mad:
SOUND !!
Why I treat you so badly, so unfairly? Because you’re not important? because I don’t have any time left to make you? It’s a mistake… Sounds = Universal Feedback, Music = Mood levels up like hell! In my case, the solo use of the sound should have greatly enlightened what happen to the avatar entering my little white rooms. So I failed that part…(this time at least!)
What’s next?
– For the project itself – (link)
I want to take time to polish that one. That means:
- Add sounds,musics…anything even noise!
- Change Avatar’s controls
- Add dynamics feedback.
- Insert a real Scoring formula…
- Maybe, potentially… create a level editor.
-For the next Ludum dare-
Be even more comfortable with the tech…
…for really focusing on the concept and theme!
Make and use sound, music and noise !
Having fun again and again and forever…
Tags: journal, LD#26, post-mortem, postmortem
Good luck !