AO-85

Ludum Dare 59

72 hours, 9 hours of sleep, 1 finished game

A day later, I'm sitting here amazed: I finally finished my first Ludum Dare and my first completed game jam that I've ever participated in! A lot of work was done over these 3 days I slept only 9 hours, and I haven't felt this happy and energized in a long time.

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There were so many ideas! Of course, not everything made it to the end time just wasn't enough, and I was disappointed when I realized the game wouldn't have all the animations I planned to add. Like many artists, looking at my art to-do list, I thought: "This won't take long." But when I started working, my perfectionism showed itself in full force. I was trying to make the project as beautiful as possible, and considering it was my first project, I was terrified of messing it up.

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The art and sounds took about two days, then another half day for revisions. It was a long but interesting journey. Big thanks to my coder for his contribution he did fantastic work, spending a lot of time on it. It's a shame we couldn't find a musician, so I had to figure out Sonic Pi myself to compose music in 8-bit style. I didn't do it perfectly, but I gave it my best shot.

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If you've read this far thank you for your attention! With your permission, I'd like to invite you to test our game and leave your feedback. Your opinion means a lot to us!

https://ldjam.com/events/ludum-dare/59/wavelatro

Music written in code.

Thanks to everyone who voted and supported us! https://ldjam.com/events/ludum-dare/59/wavelatro

This was my first jam, and I had no idea how fun yet brutal it would be. 72 hours of development, only 9 hours of sleep in total... wow... But the most interesting part happened closer to the end.

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With just a few hours left before the deadline, the game was critically missing sound. My old hobby suddenly became a lifesaver.

The thing is, I don’t compose music in the traditional sense. I program it in Sonic Pi (there are browser-based alternatives too). It’s an application/tool where you can write music using commands. It sounds like torture, but once you get into it, it’s actually quite simple plus there are plenty of tutorials on YouTube, a couple of lines of code, a bit of logic, and you already have a melody playing. I’ve been tinkering with it for a long time, creating 8-16 bit tracks from time to time, just for myself, for fun.

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The funniest part is that I also made the sound effects in Sonic Pi. So literally the entire audio part of the project was created in this app, where I usually just relax and experiment with pixel beats. In the end, what I considered a useless hobby saved the entire audio component of the jam during the final hours before submission.