
A post mortem for Luto Hominus.
Well, I didn’t exactly finish in time, did I? But I submitted the unfinished game anyway. I think it was definitely a learning experience for me- though this isn’t the first time I’ve participated in Ludum Dare, it’s definitely the farthest I’ve gotten.
When the theme ‘alone’ was announced, I was rather disappointed. I had really wanted to participate, but no ideas immediately sprang to mind. So I spent the next few hours taking walks and talking to people on the IRC. Eventually, I got the idea of a sokoban clone where you had to push blocks of fuel into some kind of alchemizer that would turn them into a friend for you. _frog on #tigirc suggested that I make the blocks of fuel blocks of clay and the alchemizer a kiln, and I got started.
I set up a basic world with grid-based movement, a block to push around, and a kiln as a goal. However, at that point, I realized that I wasn’t any good at puzzle design, so I binned the idea of a sokoban clone and kept working. Eventually, a new idea dawned: A roguelike game where you had to fight off The Loneliness (that spectre you see at the top) while moving the block towards the kiln.
Unfortunately, I ran into some complications. Work got in the way of making the game- this weekend was probably the busiest, work-wise, I’ve had in the past month. I didn’t prioritize properly: I spent way too long working on the minimap and level generation (there are 75 possible rooms!), rather than working on game-centric stuff (there’s not even a menu or a win condition, or a lose condition.) My vision wasn’t clear enough- I didn’t have a good idea in my head, I was making it up as I went along. I just wasn’t organized enough.
But what I did do, I’m proud of. I made a partial game faster than I ever have before. I learned more about procedural generation, stuff that I can apply to my main game project. And, most importantly, I had fun- it was great hanging out in the IRC, looking at the stuff other people were doing, frantically coding, idea jamming, etc.
Thanks for the great time, guys. Looking forward to seeing you all again come LD #23! Happy holidays and an awesome new year, everyone.
Looking forward to the playable thing, tho!