First time
My friend and I are excited to be participating in the game jam for the first time!
...and slaughter complete.

My friend and I are excited to be participating in the game jam for the first time!
...and slaughter complete.

...when you are working to fix a weirdly consistent performance issue until you have a short nap and realise that your auxiliary monitor refresh rate is somehow set to 24Hz.
Our game was made by a double date. We ended out making something like an adventure game.
https://ldjam.com/events/ludum-dare/47/rip-in-time
You are stuck in a deadly time loop where you must fix the reactor in a set amount of time before the ship implodes and the loop starts again. Save your crewmates and the ship by sending items back in time to help you on the next loop.
Hopefully I'll figure out how to get this html export working.
I thought Godot's html export wasn't working. However, it turns out it was browser configuration. Anyway, the web version is now uploaded.
Hello LDJam56. We are Team WaKA. @wavicle, @katagatame, @atonic.
We have a concept based around using tiny creatures to operating machinery made for big creatures. We have split the tasks, I am implementing the tiny creatures, and a platformer style interface to operate the machines (the inner game). @katagatame is coding what the machines do (the outer game). @wavicle is our artist for the weekend.

Thank you for your support. Lots of love to you all :two_hearts:
Our tiny creatures are learning about fundamental forces.

We are getting closer to something playable. Unfortunately, a teammate got seconded to their day 'hobby', so my workload has doubled. Our concept, it turns out, is essentially a physics game inside a physics game. So, I am having to implement two games. I am yet to find out if subviewport and signals is actually going to work for joining them together. If it doesn’t… uuummmmmmm I’ll figure it out. Sure.


It has been a real effort doing this game. It ended out being a game inside a game. So we had to make two games!
