atraxgames

LD24

Finally we finished our work!

This is our first (jam) ludum dare, after two very difficult days finally we can look with pride to our work!

And now, we can invite you to slaughter evolving aliens with us. Have fun!

LD25

Pixel Crime Empire(working title) report #1

Concept
GTA-like game with enphasis on building a gang with minions, and crazy gadget to increase you charisma

Story
Your mother wanted you to be an engineer, but your only desire is to be evil, unspeakably evil.
So you begin your career as a villain: you know that you have to be sophisticated, elegant, cultured. And also you need an evil plan to destroy the entire city.
But first of all, you need money to buy things.

Features:

  • procedural generated city
  • controllable minions
  • rob banks and kill citizens
  • buy ridiculous clothes to increase charisma
  • increase charisma to get more minions
  • cute pixel-art graphic

Actual Gameplay screenshot:
game1

LD26

Less is More?

Be very minimal: get rid of the color nonsense. Make those coloured blocks disappear from the screen.
Each block has a different behavior: it’s the beauty of diversity. We are sure that less is more?

My LD26 submission: Less is More?

Colour blind?

As someone noticed to me, colour blind people can have problem with my game, especially with the water tiles, which are very bright. I was thinking to make them dark blue, but first I wanted to ask help to the awesome ludum dare community: someone can give me advices? I want to make a post-compo colour blind friendly version. Thanks to all!
My game

Comments

LeReveur
30. Apr 2013 · 11:59 UTC
Take a screenshot of your game, with at least one tile of each kind. Then, converts this screenshot in greyscale. If you easily can find the difference between tiles, color blind people will too (I used to work with one, and it’s mainly on contrast that they can make the diference beetwen colors).

Hope I helped.
30. Apr 2013 · 12:04 UTC
Thanks!
bobiniki
30. Apr 2013 · 14:53 UTC
I am colour blind and I don’t have any problems with it. Don’t worry about that.

Less is More? – Post Mortem

This is the first time i write a post-mortem, the first time i partecipate to the compo (i already partecipated to the jam the last two times). My game: Less is More?

Finding out that the theme was minimalism was a pleasant surprise: I already had an idea of a game inspired by Mondrian works, with every color having different fluid behaviors, but I never thought about how getting a gameplay out of that thing.
So i rapidly coded a sand-water-fire sandbox and started experimenting with it.
Also I wanted my game to have a deep meaning, so I thought about overbuilding, which eliminate all natural things  in the world, drying the water, burning  the soil, extinguishing all the fires and covering all in gray cement.
So the gameplay was done: you are the mad designer who wants to eliminate the pulsating natural elements from the world,  by using them one against the other.

What went well
This time i spend my time doing something small but polished: what i learned from my precedent jams is that adding features is a bad idea. I removed all that was not necessary from my design (this is a very minimalism thing!)
What went wrong
After publishing the game I discovered that color blind people can have problems playing it, something I absolutely want to fix in a post-compo version. Also things I cutted with regret: communicating vessels for the water tiles(great addition for the gameplay), more realistic fire behaviour, a level editor.

Play it!

editor

I just released a post-compo version of Less is More? to Newgrounds. The game itself is almost identical to the compo-version, but I added a level editor integrated with the Newgrounds Save Api. Let me know if there are bugs!
Post Compo Version
Ludum Dare Page

User generated content

It’s awesome seeing user creating clever level for your game. After I loaded the post-compo version of my game on Newgrounds with the level editor included, some people created very cool levels, examples here:
userlevelsLess is More? – LD26 page

Tags: LD #26

Comments

13. May 2013 · 18:52 UTC
Ludum Dare is surprisingly one of the most UGC-friendly events I can think of. My whole “game” is 99.9% UGC.

My last minute favorites

My last minute picks!

We Dreamers
Dig your quote in a persistent world/wall. Instant classic.

 

 

Of Guards And Thieves
 Multiplayer team-game with gorgeous graphics. ‘Nuff said.

 

 

Potato Station
 Pixel art, good music, and potato!

 

 

Voice of Fire
 Dreamy runner game
 
 

 
 
Lunar Rain
 Little great point and click adventure, with great themes and multiple choices

 

 

Less is More?
 My game 😛 Physics/sandbox puzzle in which Mondrian floods away.

Comments

20. May 2013 · 13:02 UTC
Thank you 😀
naufr4g0
20. May 2013 · 15:14 UTC
Thanks for the mention! :)

LD27

Ludum dare, I dare

This is my 4th Ludum Dare, last three time i made my games from “scratch” in flash/as3(if you can say “scratch” speaking of flash).
This time I want to focus myself more on building the gameplay than on coding collisions and similar, so I’m going to use(probably) a framework that handles low-level tasks for me, like flashPunk.

I really enjoyed last LD, I was very happy with my result, so I want to show something I’m working on to the awesome Ludum Dare community(hoping I’m not kicked for spammig!). It’s an idea based on minimalism that I didn’t used for the past competition because it seemed to complex to implement in only 48h, Sym:

 

Here’s a gameplay video: Sym gameplay video
IndieDB page: Sym IndieDB page
and here’s a link to the Newgrounds preview page to actually try the game: Sym beta 0.1
my twitter account: atraxgames

Flashpunk Bomberman Test Warmup

So this Time I’m planning to use flashpunk instead of crazy random as3 coding.
Problem: I never used flashpunk before.
So, i decided to take advantage of the mighty warmup session to make something, and being a bomberman fan this is what I got:
flash bomberman

Play it now!

(Hoping konami won’t sue me)

Sym, october challenged

Sym
I’m working on this game since May/July, so I think it’s time to publish it! I’m planning to start pre-orders as soon as possible!
Also I’m seeking for help: I need beta-testers and an english proof-reader. My native language isn’t english and even in this trailer I noticed(to late) a grammar mistake:
Youtube trailer

Sym indiedb page

Sym level editor

That’s how we are doing our levels, and we plan to insert it in the final game, with the possibility to share levels and even connect them with doors:

Don’t forget to vote us on greenlight 😉

Ludum Dare 45

Are you searching for something?

youhavenothing.gif

Try my submission here and find out if you can find the thing you are searching for: https://ldjam.com/events/ludum-dare/45/you-found-nothing