ATTX

Ludum Dare 46

I'm in!

Keep it alive! So many ideas already!

Art Progress

Got some art done... may or may not be final drafts, lol! art_progress1.png

Progress In Unity

Have some random movement and mouse movement functionality. Much to do, but now it's time for bed. progress2.png

Day Two Afternoon Progress

Things seem like they are going a bit slow, but it's looking pretty nice. Getting all the objects set up so I can start building level design and focusing on features and menus and music and sfx. progress3.png

End of a long day

progress4.png This marks the end of a long day of planning, art, design and development. Overall, I couldn't be happier with it so far. Obviously, this project could grow much larger, and use way more polish than the deadline allows, but in this short amount of time so far, it's really made some great progress. I added a timer, a 'healthy' person bar, tweaked loads of graphics and made new ones. Created some 'budget' sounds and music. Overall, very good day. Tomorrow, I aim to add additional levels, and add a bit more polish before Compo ends. Good night! progress5.png

pestilentia

My game is complete! https://ldjam.com/events/ludum-dare/46/pestilentia

I'm very satisfied with how everything turned out. I did forget to add the grass texture in, but I don't feel like messing with stuff at the moment, everything is all built and uploaded. I may change my mind on that later.

Can't wait to see some other games! I have seen a lot of work so far on the home page that is blowing me away! Keep it up! Keep it alive!

Final Updates

This happened a couple hours ago already (and then I had to grab dinner), but I did add grass texture to the ground because it was a quick easy change. Game is available here: https://ldjam.com/events/ludum-dare/46/pestilentia

Cant wait to play all your games!

screenshot2_v0.1.1.png