BadPiggy

Ludum Dare 46

An Action Run and Gun game

I've uploaded my first Ludum dare game. It's an action run and gun game where you have to keep your combo meter alive for as long as possible.

Tower of BOOM (front page)(ver 2).png

Every floor in the game is procedurally generated and is also completely destructible. Blast those aliens into tomorrow.

https://ldjam.com/events/ludum-dare/46/tower-of-boom

Tower of BOOM is retro styled in the best way

So I sent my game to a lot of streamers. All of them did have fun with it.However, many of them did find it rather difficult. Well technically, it's an old school side scrolling shooter so it's supposed to be difficult XD. Maybe I should tweak the difficulty. But anyone who whishes to try may do so....

Just pls go through the "tips" section within the game XD

Tower of BOOM (front page).png

https://ldjam.com/events/ludum-dare/46/tower-of-boom

Tower of BOOM : Run and Gun fast paced Action game

In this game, you have to keep your combo meter alive for as long as possible by killing aliens, blowing up their corpses and causing explosions in general. BOOM BOOM BABY !!!!!!!!!

https://ldjam.com/events/ludum-dare/46/tower-of-boom

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Tower of BOOM gameplay video

I made a small gameplay video of my arcadey and action-y submission for youtube. It's for windows and WebGL.

Tower of BOOM (front page)(ver 2).png

Youtube link : https://youtu.be/LaZIG3XGzBU

game link : https://vcp.itch.io/tower-of-boom

Ludum Dare page : https://ldjam.com/events/ludum-dare/46/tower-of-boom

Thank you for blowing s**t up in Tower of BOOM

This was my first Ludum Dare and since the ratings for my game have slowed down XD, I would like to thank everyone who played my game and blew those aliens to kingdom-come.

My game has 56 ratings as of writing this post and I'm greatfull for all of them. A big thank you to everyone who played and provided feedback.

https://ldjam.com/events/ludum-dare/46/tower-of-boom

Tower of BOOM (front page)(ver 2).png

Tower of BOOM : New updates post jam

So it has been some time since I uploaded the jam version of tower of BOOM and I have updated the game quite a bit taking user-feedback into consideration. The game has now been made more fast-paced and smooth to accommodate for any style of play. I will continue to add more to the game as well. This is one run-and-gun which will be updated for a while. You can still play the jam version if you want to rate the game though. (The jam version is available for windows only though....) Tower of BOOM (front page)(ver 2).png

You can refer the development log I placed in the itch page of the game for more. Spolier !!!!! : You can drop-kick grenades now :)

https://ldjam.com/events/ludum-dare/46/tower-of-boom

Ludum Dare 47

A 3D-ish bullet hell

The Titan's grave is a 3D-ish bullet hell where you are stuck in a loop against a boss

The Titan's grave.gif

Any feedback whatsoever is appreciated on it https://ldjam.com/events/ludum-dare/47/the-titans-grave

The fastest speedrun for my game.....

Apparently the fastest time so far for finishing my game is 1 min and 56 seconds.

Think you can be faster ?

https://ldjam.com/events/ludum-dare/47/the-titans-grave The Titan's grave.gif

People have been speedrunning my game

So I suppose it was a good idea to add the time taken for people to beat the boss in my game because people have been trying to speedrun it now XD

Here's the current fastest time

very Cool titan's grave ultimate speedrun - YouTube - Mozilla Firefox 10-10-2020 23em12/em42.png

You can play the game here and try and get close to the time or maybe even beat it XD

https://ldjam.com/events/ludum-dare/47/the-titans-grave The Titan's grave.gif

Opened a Discord for my games

If you liked my jam entry and would like to follow its further development or anything else I make, then feel free to join, hang out or even share some of your work :)

Discord link : https://discord.gg/jfmCFrt

Game link : https://ldjam.com/events/ludum-dare/47/the-titans-grave

The Titan's grave.gif

Thank you for the ratings and feedback :)

This is just a thank you message for the feedback and ratings my game got since the jam is ending in a few hours. Thank you to everyone who played and provided feedback :)

https://ldjam.com/events/ludum-dare/47/the-titans-grave

The Titan's grave.gif

Ludum Dare 48

I see everyone going downwards. Why not go upwards

Deeper and deeper FPS early prototype ( under 4 mb ).gif

" An FPS where enemies are your platforms "

I'm going to be honest here. I honestly don't have much time right now cus I'm busy irl so idk if I can finish before the jam ends, but hopefully I'll have something worth uploading by the end of the jam lol.

If I don't get to work on this before the jam ends then maybe I'll try and finish it a little after

All it needs are a few decently designed towers and maybe another enemy type or two and it should be good to go.

Almost done

Deeper and deeper FPS tower ( below 4mb LD).gif

Alright, I might be able to actually finish now lol. Hopefully.....

So the game will be about going deeper and deeper into a tower and freeing some ancient pillars segment-by-segment from corruption

FInished my entry

Cover image.gif

" Red Archer is an Arena FPS which combines platforming and combat "

Move deeper and deeper through a temple stomping every demon in your path

Finally finished it. Was worried I wouldn't get to lol.

Anyway, the game has 3 arenas and one final boss. Hope you guys find it fun and maybe try and experiment with the combat

https://ldjam.com/events/ludum-dare/48/red-archer

Making some tweaks to Red Archer for the post jam version

Red Archer Post jam (LD sized image).gif

A lot of you guys said you didn't want to have to rely too much on the slow-mo ability in the game and that things weren't fast enough, so I'm making enemies a little slower, adding a tiny amount of aim assist and upping their aggression levels. This should make a little more of a challenge and also ensure that you don't have to use slow-mo all the time and will probably mean you'll be using the dodge ability more unlike in the jam version.

You can still use slow-mo though lol. I probably need to think of some way to either restrict/limit it or do something else to balance it.

That being said, thank you all for the ratings and feedback on Red Archer so far :)

https://ldjam.com/events/ludum-dare/48/red-archer

More post jam progress on Red Archer

Red Atcher aim and kick enemy LD sized gif.gif

Some more progress for the post jam version ( which will be uploaded at some point lol... )

Anyway, now you can even kick enemies into each other or into the arena to kill them.

Play the current jam version if you wish https://ldjam.com/events/ludum-dare/48/red-archer

Thanks to all who have played so far :)

Ludum Dare 50

No escape from the horde

Ludum Dare 50 horde compressed gif.gif

The idea for now is that you'll have to complete some sort of objective with a timer ticking down. Once it expires, the horde bursts in. Still thinking of what I could really do with this tbh lol

Highrail to hell

Ludum Dare 50 cover gif ( itch io and LD ).gif

Highrail to hell is a puzzle beat-em-up where you try to escape a zombie horde aboard a train

https://ldjam.com/events/ludum-dare/50/highrail-to-hell