
A lot of you guys said you didn't want to have to rely too much on the slow-mo ability in the game and that things weren't fast enough, so I'm making enemies a little slower, adding a tiny amount of aim assist and upping their aggression levels. This should make a little more of a challenge and also ensure that you don't have to use slow-mo all the time and will probably mean you'll be using the dodge ability more unlike in the jam version.
You can still use slow-mo though lol. I probably need to think of some way to either restrict/limit it or do something else to balance it.
That being said, thank you all for the ratings and feedback on Red Archer so far :)
https://ldjam.com/events/ludum-dare/48/red-archer