Argh! Things this morning slowed me down. And now I’m not going to make it.
Honestly—as I said in previous posts—my idea was kind of ludicrously overambitious for Ludum Dare anyway, especially after spending the entire first day coming up with it, but it was so compelling that I just had to try it for science. And in fact I think the overall experience has been quite good for me: I’ve interacted with at least three new chunks of development stack that I hadn’t used before, I have more up-to-date loose performance data on my own abilities under jam conditions, and especially, I have a pile of notes and a partial implementation of an interesting design! Which means I think I will probably continue making it—just not in time to submit it here. If it ever gets polished enough to release more Properly, maybe you folks will see me post about it here anyway, too.
But for now, I have much less effective time than remains until the deadline proper, because I’m not going to be able to stay awake that long, certainly not in any state useful for continuous coding. Since I’m not going to make the deadline, and I’m getting into areas of implementation where being clear on the model will help, further sprinting proper ceases to be useful—so it’s time to pack it in, snapshot and shut down the temporary development server, and switch to less frenzied scheduling parameters for what to do with this partially-made game next.
I’ll probably be playing other folks’s submissions once I wake up after the jam deadline and trying to make myself useful in terms of feedback, and I might write up a bit more of the specifics of my experiences too, so you might see those from me over the next few days.
See you folks around, and hopefully I’ll be back for the next one!