
You can play the game here.
Well this is my second LD entry finished. Yay! Overall I feel pretty good about what I created for this jam especially considering this is my first game where I worked entirely on my own to create. It’s was a rough road though, this is my first real time programming a full game, the last game jam I used Craftstudio’s visual editor and I had a friend with more coding experience than me working on it as well. Anyways, the overall concept of the game is a murder mystery style game. I intended it to be much for polished, with a little more animation, intro, better audio, but I guess the important thing is that I reached the deadline, something I’ve always struggled with in the passed.
Anyways, here is a breakdown of how I think the project went.
The Good- The good is that it’s functional! Getting the looping animations working didn’t take too long. Or the script for having the characters always facing the camera, which was a necessity when using the 2d characters in 3d space. I felt pretty good about the art as well. While the animations could have been better, I feel like I did a good job at getting some interesting looking characters made in good time (even though I wish I could have had more characters.) I’ve always been more of an artist and not a programmer, so getting lots of the artwork done faster helped me sink in more time into the code.
The Bad- It took me forever to get the GUI code working, and in the end I spent at least 5 hours working on what ended up being a stupidly simple solution. This didn’t just happen once while coding, which quite a few times. Another bad point is the lack of content, I was originally planning to set it up so it would have about 3 different crime scenes using the same assets, it would just use a random number generator on the main screen to send you to one of the different scenes, but due to time constraints and being dead tired I never got around to being able to do that. Maybe I’ll try to polish it a little later, but I feel like the short time it takes to see everything the game has is a bit of a problem.
Then there is the actual writing. Today I went back and found spelling errors in dialogue, and the overall “mystery” falls flat on it’s face pretty fast, overall, while I feel like visually it’s nice, the game itself as a game just doesn’t seem to be as fun as I imagined. A large part of this probably comes from the fact that the dialogue was done last. Other problems are just the overall jerkiness of the controls. I should have had the audio for the 10 second mind readings stop if you cycle through all the actual on screen text for a character and use a button to talk to characters rather than just walking into them.
The Horrible- The audio was probably the worst thing about the game. This is especially a problem when the 10 second theme element I used relies entirely on the audio. I essentially overslept and ran out of time to actually record voice and audio using my new Blue Bluebird microphone (which I really wanted to use) so I had to opt in to using the voice synthesizer that is included in FL Studio. I also tried doing music but I just couldn’t get anything that sounded right, I wish I could have because the silence of the game, especially on the main menu and the win and lose scenes could have really used it.
Overall/Bits and Bobs- I think if I went back to work on it again, there would be a few things I would change. For starters, I would re-record all of the audio to it’s much easier to understand, that is, after I add more characters, more rooms, objects that have evidence, and and overall better story/mystery to solve. Then I would make it so when you are in range with people, you would only heard the 10 second mind readings while you are talking, and it would stop when you stop talking to them. I would also add more animations to characters, such as talking animations that I was planning to add but didn’t add because of problems manipulating my animation script and time for doing the art, as well as animation for L. Dare so he could look like he’s walking when you would move. Short animated intro that gave more insight on what you are actually doing as well as audio/better ending screens would help it feel more rewarding as well. Oh well though. Code wise there is a few things I would probably do different. I never learned how to utilize prefabs in Unity either (didn’t use them at all for this game.) and those would probably have helped quite a bit with improving development, so that’s something I’ll have to practice for future projects. I might go back and fix things up for this game, but I still feel like what I got done this time around isn’t so bad considering my lack of programming know-how.
That’s all from me! I’m not the best at writing these things, so I don’t know how insightful this post will really be, but I hope you enjoy my game!