belickim

LD26

printf(“hello, world\n”);

Hello, this is my first Ludum Dare; I’m hoping to hack a little game in C with SDL. I’m going to either procedurally generate graphics or make some quick pixel arts in gimp.

Good luck to everyone :)

Oh, I cannot tag my post with ‘C’, each time I try the tag is magically transformed into ‘C++’ :( (actually I wonder if anybody else is going to use plain C :P)

Tags: LD#26, SDL

In the begining there was chaos.

So the theme is minimalism, uh well, its cool. I woke up earlier this morning (it is 9:35 am right now in here) took some time to think about game design and after a few sketches and notes I actually stared to code. The title is theseus.f, the looks and mechanics will remain a secret to everyone for a while 😛

If anybody is curious how my development goes I created a github repo: https://github.com/mbelicki/theseus.f (right now there’s only some basic SDL bootstraping code, I wrote a minute ago).

Looking for local minimum

A fancy black & white labyrinth.

A screenshot of theseus.f

Not sure if minimalistic enough :(

dangers ahead

Dangerous dangers looming ahead.

Dangerous dangers looming ahead.

Ludum Dare 49

Some unstable architecture

Screenshot from 2021-10-03 22-47-36.png Pro tip: use background blur to make hastily made assets blend better.