The first post-jam update to my entry has been completed and the game is pending publication to the google play store! The game was begging to be released as a pick-up-and-play mobile game from the moment I settled on the idea, and I'm really happy with how the port has turned out! I'm having so much fun with this project right now that I'm going to keep the development going a bit longer, moving forward with the mobile version and keeping the current jam WebGL build as it is for posterity.
The new 1.1 version of the game comes with a few updates suggested to me by the kind people who gave feedback on my jam entry, most notably an overhaul of the wind spell which makes it more fun and a bit harder to use:

as well as a few QoL changes, progress saving, and separate high-scores for each spell.
The games publication date is in Google's hands now but expect another shameless promo post when it releases!
You can play the original jam version of the game here.
