Bensonance

LD25

“Managing Morder: The ground is always blacker on the other side”

So my artist, Luc Wolthers, and I have come up with our concept and begun work in not so sunny South Africa. Our plan is to build a parody management game around Sauron and Mordor. You must keep your Orcs happy in order to reach your Orc spawning targets.

Sometimes you need to fed them extra food from the human farms, other times a new Orc Relations (OR) building is required. Depending on how quickly we implement the gameplay, we might add some other humorous and stylised elements.

 

Managing Mordor

LD26

Johannesburg, South Africa. Real World Gathering

Hey all,

I’m happy to announce that we’ll be hosting a Ludum Dare Gathering at the University of the Witwatersrand Digital Arts building.

There is parking and it is safe to leave your belongings at the venue overnight. Due to it being a university venue we can only keep the building open from 9AM till roughly 12PM on both Saturday and Sunday. Staying over is not supported, but we will keep the venue open for those who want to work till early/late. If you’re entering the competition we will keep the venue open till you upload at Monday 4AM Joburg time (the competition deadline).

Unfortunately, we cannot use the venue on the Monday due to university classes, so jammers will have to work remotely till the Tuesday 4AM cut off time.

For more info and a forum full of fellow South African game developers click here: http://makegamessa.com/discussion/558

Otherwise, email me:    ben.myres@hotmail.com

Hope to see you there!

The Write Way Update

We managed to be very unproductive yesterday :/. We’ve essentially had to rewrite all our code and redo all our art. However, we’re making progress and we know what we’re aiming for.

Here’s a mockup of the art style we’re going for:

birdy

We may even have some gameplay soon!

LD27

We finished! (The sequel to ‘another obvious post title’)

So we finished, ‘Fire, Fire, Burning, Bright’ – it’s a really stripped down survival game with kind of keep-your-pet-alive elements… except you’re a fire, and your pets are humans -_-.

Shot1

 

 

Moving on… we produced this in about half a day – we’d loved to have more time to work on it :'(. We were planning to have predators to stave off and carnivorous plants –maybe in the future!

Give it a play and let us know if you see any potential/have any ideas for it!

Play it here: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=17953

LD31

Raptor Polo is done!

We set out to make a game that captured the craziness of 80’s hyper fantasy, and I think that was pretty effectively captured by the idea of Orcs riding Raptors, chasing after a snivelling human that is being used as a ball. Oh, and it’s set in Aztec architecture with a neon color palette. It’s got pretty weird PC controls because it works best with Xbox controllers, but give it a shot!

 

 

RaptorPoloGif5

RaptorPolo 2014-12-09 01-38-54-15

PLAY IT HERE

LD32

Post-Jam version of Quiver of Claws making progress!

We want to get all the content we missed into the game, quite soon!

Here we are trying to get more uses for our unconventional arrows, by making a puzzle that can only completed by you standing on one pressure pad and using a Rhino arrow on the other.

 

Rhino pad1

 

For now , you can play the jam version here!

Comments

26. Apr 2015 · 00:42 UTC
Good job guys, some nice changes! If anyone has yet to play this I recommend checking it out!
26. Apr 2015 · 01:04 UTC
Your choice of Unconventional Weapon is wonderful. :)
Bensonance
26. Apr 2015 · 09:38 UTC
@CriticalMammal Thanks Dylan! 😀