Chests! Bonus! Malus!
So it’s the end of the first day, or should I say the beginning of the second one ? it’s 3am here :p
Anyway, our team (one artist and one programmer) have made good progress so far. The gameplay implementation is pretty much done (pretty much is the keyword here…) , and we have most of the items and characters sprites. We still have to design the levels and the tileset to create, but we should be able to complete it in the remaining time.
I can’t think of a good caption for this one, a maelstrom of chest?, a chest reunion?, or a chest fight?, well, you decide…
Chests are the central point of the game. Basically, you can open only one chest in each level, each chest having either a bonus or a malus inside.
In the left bottom corner, our heroin. And in the top right corner, an npc, who just want to exchange some greetings… perhaps…
Have fun everyone!









