Love Stardew Valley, but wish you could LOSE?
I have the game for you :)
https://ldjam.com/events/ludum-dare/54/too-many-carrots-in-the-kitchen

For the last three years, I've been living in New York City. With the theme of limited space, I wanted to make a game that reflected what it was like to live in a tiny New York apartment: sometimes it feels like you have to rearrange all your furniture just to get into bed at night. So, I emulated the cooking mechanics from games like Overcooked or Stardew Valley, but within a Sokoban framework to constrain space. The idea would be that getting to your cooking equipment/other furniture would be a challenge in and of itself, and you'd often have to solve a Sokoban-style congestion puzzle to keep your cooking routine going.
I worked alone for 72 hours, and, maybe in the spirit of the game itself, I had to split my time and attention with work I had for my day job. So, I didn't have time to add enough content, or to tune the money/hunger system as much as I'd wanted. As it stands, players lose too much money, they get hungry too quickly, and their options are too limited for the spatial constraint dynamic to come into play. That said, the core gameplay loop is solid enough that I consider the game a success!
I have plans to expand upon the game after Ludum Dare reaches a close. I want to slow down the hunger meter, and lower the initial rent, so players can experiment with investing in more furniture at the beginning; add more recipes and cooking equipment; implement a demand-fluctuation mechanic to incentivize a diversified cooking setup; fix and flesh out the contentment meter; add mechanics like a day-night cycle and lighting equipment for nighttime cooking; add a tutorial and intro cut-scene.
Known issues:
With the current controls, it's easy to accidentally eat food when you wanted to move it around. If you're using a keyboard to play, you can use the alternate key setup to separate the two action buttons more.
For the bed and the oven, there's a bug where you can accidentally toss it before it leaves the shop window for no money back. Make sure not to push them up when you first buy them.
It's easy to miss when the contentment meter starts to fall. It'll turn red, so watch out!