In, mostly
Hi, everyone!
My first Ludum Dare was last December, I believe. Since then, I’ve made about eight game prototypes in less than twelve hours each, so I should be able to actually finish something this time. I’m still not sure I want to cram it all into a weekend, but at the very least, I’ll use it as a jumping-off point for a new project. My usual programmer buddy will have to serve as my consultant instead of my partner due to schedule conflicts, so I’ll technically be doing a solo jam. Should be fun!
Tools of the trade: Game Maker + Photoshop or Unity3D/C# + Maya 2011, depending on what I come up with, and whatever free sounds I can find on the internet or make with a SFX generator
Follow me on Twitter and we can distract encourage each other! @critterbucket