BitPokit

Ludum Dare 46

Special Announcement Regarding Our Entry: Vestige!

Thanks to all of the positive feedback we've received in such a short period of time, we've decided to make our Ludum Dare 46 Entry, Vestige, into a full-size game!

We have considered all of your suggestions and will be adding as many as possible. Please let us know what changes/features you would like to see in the full release!

Thank you all for your support and feedback, it means the world to us! :smiley_cat:

https://ldjam.com/events/ludum-dare/46/vestige

Vestige Post-Jam Update DevLog#1

In response to the many, many requests for this, I've added a new mechanic that makes the player follow the mouse while still retaining directional movement. I've also given the mouse a custom cursor for added cool factor. These changes will be seen after Ludum Dare 46 is over! Let us know what you think! :smiley_cat:

follow cursor gif.gif

Vestige Post-Jam Update #2

Made some tweaks to the movement to make the player feel squishier and stretchier. Also gave him more friction and snappier jumps since people commented about him sliding too much.

squishy movement gif.gif

Oh, and we designed his weapon to no longer be a big rectangle but to be the sword it was originally intended to be. Most of the original art we made as placeholders but decided we liked the minimalist look so we're keeping it that way. This sword is one of the few placeholders that we felt needed to be changed.

protoblade.gif

We hope you enjoy the changes! As before, none of this will be added until the jam is over!

Vestige Post-Jam Update #4

Finally finished the basic attack animation! It was a little tricky to figure out, but eventually I managed to get it where we are happy with it. I made the sword aim wherever the cursor is, while sticking to the player and matching his motion. Needs some tweaks here and there, but overall I think it's better than the single-frame rectangle it used to be! :sweat_smile: Time for combos next! basic attack.gif

Vestige Post-Jam Update #5

The Steward now has a three-hit combo! The second and third hits are over a wider area, so to keep them balanced I gave them a soft combo window in which they can be triggered. On to the next update! :smile_cat: 3 hit combo.gif

Don't You Dare Play Our Game

Seriously, don't play it. We don't want you to play it, so you better not. We mean it. Don't even THINK about playing it. What are you doing? Get away from that link! No, stop it! Don't click it, don't click it, don't click it .... NOOOOOOOOOO!

Game Icon.png

https://ldjam.com/events/ludum-dare/46/vestige

Vestige Post-Jam Update #6

Gave the attacks weight so it feels good when you swing. Also added the first round of artwork to the platform that gives it more life, since it is, well, alive. As always, none of these changes will be added to the LD version. Links will be provided to the updated version in the near future! Let us know your thoughts! :smile_cat: crystals.gif