Black Flag

LD 44

First Ludum Dare!

This is my first Ludum Dare and this is what I am going to use software wise!

Engine: Unity

Art: Procreate, aseprite, photoshop(depending on what game style I am going for)

Music: Cubase, GarageBand

Sound Effects: Cubase, GarageBand

Code: C#

Can’t wait to see the theme!

Sold Soul! First Ludum Dare!

After a very tiring weekend of Game Dev, I submitted my entry! A game where you run around procedurally generated dungeons, collecting staffs, fighting enemies but most importantly... sacrificing your blood! I would really appreciate any feedback, thanks!Screen Shot 2019-05-02 at 15.22.05.png

View Game: https://ldjam.com/events/ludum-dare/44/sold-soul

Ludum Dare 46

Ludum Dare No.3!

This will be my 3rd Ludum Dare, and my 2nd in the jam category! Just wanted to do a "I'm in" style post and say good luck to everyone!... and may the odds be ever in your favour!

Finished!

After a tiring weekend me and jam partner finally uploaded! It is game about fighting against waves of cats, that, as the waves progress, begin to use military standard equipment in order to reach your pet fish (which you are protecting!) Cats in Flats Thumbnail.PNG

Screenshots for Cats in Flats

Is it just me that thinks getting a perfect screenshot to sum up your game is hard? Anyway, had a blast customising the page, adding descriptions and that sort of thing! Also, thank you to anyone who has given me and my jam partner any feedback! Thumbnail.PNG Capture 2.PNG

Try the game out here! https://ldjam.com/events/ludum-dare/46/cats-in-flat

Post jam build now live!

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Both the original and the new are available on the itch site! No additional content was added just bug fixes! If you choose to give our game a go totally up to you which you play and rate! Thanks! https://ldjam.com/events/ludum-dare/46/cats-in-flat

Web Build is Now Live!

The web build of Cats In Flats is now live! It is using the post jam build so if you would still like to play the original, you can download it from the Itch page! You can play the game here: https://ldjam.com/events/ludum-dare/46/cats-in-flat Thumbnail.PNG Any feedback would be very much appreciated!

Web Build Fixed!

Anyone who played the most recent version, the web build wasn't working after wave 5. All resolved now! PHEW! Any feedback for the game would be very much appreciated, here's a link! https://ldjam.com/events/ludum-dare/46/cats-in-flat Thumbnail.PNG Capture 2.PNG

Cats In Flats Browser Version!

Thank you to everyone who has given us feedback from the browser version of our game! Also, thank you to everyone for any feedback they have given! During rating, we've seen a lot of really fun games out there, and this year the level of graphics in people's games is amazing! If you want to rate our game here is a link: https://ldjam.com/events/ludum-dare/46/cats-in-flat

Any feedback would be very much appreciated!

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LD46 Summary: Leave Links to Your Games!

LD46 has been a very exhilarating jam! Not just from game creation, but the rating period too! This is my 3rd Ludum Dare, and during the rating period there is so much variety of different games to play! Not only from the amount of entries, but also the amount of unique concepts out there, devs have really taken on this theme and produced amazing games! Well done to everyone who has made a game for this jam! If you have a game and haven't quite reached those 20 ratings, leave a link in the comments of this post and I will have a go if I can! If you have already got 20 ratings, still leave a link and I'll try to have a go!

Good luck to everyone throughout the rest of the rating period!

Ludum Dare 50

Playing your LD50 games live!

If you want feedback on your game submit a link using the form in the description of the video!

https://www.youtube.com/watch?v=u5b6rlH1PYw

Playing Your Games: Stream 2

I'm playing your games live! Want to have some live feedback for your game? Link to the form in the description! https://www.youtube.com/watch?v=ksyJHnTt0M0

A breakdown of my Ludum Dare, the first with real life obligations....

This was my first Ludum Dare where I couldn't dedicate the entire weekend to creating a game... unfortunately I had work on Sunday. This removed about 7 hours that I could work on the project, this meant I had to be strict about scope, scheduling and had to be realistic about the amount of polish I could get done.

Fortunately, I really liked the theme this year, it felt full of possibilities and I enjoyed coming up with a concept on the Saturday morning. I settled on having a lumber jack trying to stop an out of control train by chopping down trees in front of it. While I thought about how this could be turned into a cool set of mechanics I got started on the art. After about half an hour, I lost the art I had started, meaning I had to redo the sprite for the lumber jack, I took this as a sign that such sprites shouldn't be taking so long so I switched styles from: Train.png To: Train3.png

This also saw the switch from a Paper-Boy / Marble Madness angle to a more NES inspired look, this change in angle would hopefully make the gameplay more straightforward, rather than running down a hill diagonally, you'd run towards the bottom of the screen.

Lumberjack.png

I decided that to chop down trees you'd have to throw the axe, but bigger trees would have to require the throw to have more momentum. Bigger trees would also slow down the train more. This meant the player would have to bump into the train in order to gain some speed before throwing the axe. I came up with this mechanic in order to incorporate the train into the gameplay more, being an active feature rather than it being like a progress bar.

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I'd also thought about the possibility of having the axe return to the player, which, looking back, should have been a power up, but I'd decided not to, as the strategy would boil down to running straight down the track. I recognise now that it's frustrating to see the axe get caught behind the train and that's game over, so I definitely should have added the returning feature when it gets caught behind the train. This would have been balanced by the fact that you wouldn't be able to chop down trees while all of this happens, so the train would be harder to slow down... At least I know for next time to look out for these kind of things!

To add variety I also added in boxes that required the player to throw the axe at from behind to push them onto the track to slow down the train. By the end of day one, I had the majority of the gameplay down but I still needed a start and an end, music, sound effects, polish etc... and I didn't have much time to complete the game the following day. I woke up early on Sunday and created the music followed by the village at the end of the tracks, I also fixed a handful of bugs that were left from the day before.

I also noticed that if you got stuck behind the train it was pretty much game over, and while I wanted the train getting ahead of you to be the fail state, I wanted one last hope for the player to get them back on track (pun was maybe intended). I added in some speed-boost berries that spawn behind the train that gives the player a chance to run back in front of the train if they were able to get one quickly!

I rushed back from work and got started with a menu, which included the tutorial screen, and also the end screen displaying how many villagers were able to escape before the train hit. I made the thumbnail and the page design while Unity took its time building the game, with everything finally done at about 10 past midnight on Monday, what a great way to start the week... who likes Mondays anyways!

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I really enjoyed this Ludum Dare and I'm glad I was able to get a working product online despite the extra time constraints, looking forward to the next LD! If you'd like to try the game out I'll leave a link here and thanks for reading! https://ldjam.com/events/ludum-dare/50/lumber-tracks I'd also be interested in knowing what other people's scheduling experience was like this year? Thanks again for reading!

Playing Your Games! (HTML5)

Over the coming days I will try and play your games and leave constructive feedback! I want to use the comments of this post as a list of games to work through, I can't promise I will get through them all but leave a comment and I'll try to play yours! You don't have to play my game for me to play yours but if you would like to try it here's a link! https://ldjam.com/events/ludum-dare/50/lumber-tracks .

Again though, don't feel like you have to! And thank you in advance for submitting any games!

Rating your HTML5 Games!

Just finished my last round of playing your submitted games! I really enjoyed playing them so I'm looking to play some more! Submit a link to your HTML5 game in the comments, again this will be used as a list of games to play through!

Don't feel like you have to play mine either, only if you want to! Thanks in advance for any submissions!