Triad: My Compo Entry
Wow, what a Ludum Dare. I ended up working 36 hours on my entry, entitled Triad. It’s a blend of top-down shooting, puzzle, and strategy. I’ll the game’s page say more.
Wow, what a Ludum Dare. I ended up working 36 hours on my entry, entitled Triad. It’s a blend of top-down shooting, puzzle, and strategy. I’ll the game’s page say more.
A little late to post it, but here’s the timelapse for Triad. 35 hours of work compressed into 3.5 minutes.
Tags: time lapse, timelapse
It’s been a year since my last Ludum Dare, and this is probably the only opportunity I’ll have to do a Ludum Dare for another year also so I definitely plan on taking it if possible.
I’ll be using:
EDIT:
Will also be using a few extensions libraries that go with Ammo (can be found on my GitHub) and also likely SLAXML (if I’m using Ogmo).
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=3915
It’s been my first Ludum Dare in a year and it was a quite a ride. For those wondering, it’s a game where you’re trapped in a labyrinth of monsters and each successive stage loads in behind you when you’re not looking (thus condensing the entire game into one screen, in a sense). The game had a lot more potential in it, but I’m quite happy with how it turned out and the new code/mechanics I created during the event.
39 hours of work in under 4 minutes.
I’m tired as hell and unprepared, so I’m not expecting anything great to happen this weekend. Nevertheless, I will most likely try. Good luck to everyone.
Engine: LÖVE
Framework: Ammo
Level editor: Ogmo
Art: Pixen (maybe Photoshop)
Sound: bfxr (maybe Logic Pro)
This’ll be my eighth Ludum Dare. I plan to use:
Good luck everyone!
I’m the creator of Eschaton. It is normal that the game got stuck at act 3, scene 1. You must solve the enigma to go past ; I added a hint and the solution in my entry.
Labyrinthian has a very interesting mood, by the way. One of the best made of the games I tested so far!