Ludum Dare 37 December 9–12, 2016

Unity starter kits. Made for Ludum Dare.

This coming LD will be my second. This time I decided to do it with some friends in a team. Some of the people I’m working with have used Unity before but are LD newbs, and others have never seen a script in their lives. So I decided to make a set of basic things that loads of games use. Things like movement and level manager code and scripts. I was going to make them into exportables anyway so I decided why not make them public for all to use. So here they are!

 

The importables:

https://github.com/crabcrabcam/Unity-Importables

 

The Unity project they are going to be made in:

https://github.com/crabcrabcam/Unity-Importables-Project

 

These are open source and if you’d like to contribute then that would be great. I need some help picking a licence so if you know what I should use, please do tell me. I’ll be updating these over time.

Remember that these can’t be used in the Competition due to the rules over there but if you’re new to Unity and you’re wanting to do the Comp then you’re welcome to go download them or look at the sources and learn what they do. Each package will have it’s own level in the original project. Some might have other things too (The level manager for instance) but I will try and explain what you have to do to make them work for you in the README. You’re welcome to use the art too if you really think you can’t do better than me writing in the initials of the object 😛

 

Good luck to all, and happy gaming!

Comments

16. Nov 2016 · 17:18 UTC
Why do you say “these can’t be used in the Competition due to the rules?”
magarcan
20. May 2017 · 18:31 UTC
I also though you wasn’t allowed to use any previous code, art, or whatever…

Programmer looking for artist or team to join for LD37

Hello I’m exciting to hopefully take part in this years LD. I’m a programmer working mostly in the Unreal 4 engine with c++ and blueprints.
I am fully capable to creating any kind of game rather it be a side scroller/fps/thirdperson/top-down I just need artist to help make original content.
I would love to join a team of artist/animators or assemble one for this game jam!

Here is a video of two recent projects I made for fun using Assets from the Unity store.
Third person Video


 

First Person Video


 

Please email at MichaelCosio88@gmail.com if you would like to work together!

 

Count me in

I have never done a Ludum Dare before because I wasn’t sure that I was up to the challenge.  So I will be participating in LD37, but not in the compo.  I will be teaming up with my friend in China via Skype to get as much done as we can.  While we are doing the Jam and not the Compo, we will be sticking as close to the compo rules as we can, just to see if we can do it.  Who knows, maybe we’ll each to the compo next time.

Tags: LD37

Comments

Picking a username is hard
22. Nov 2016 · 00:44 UTC
Good luck and remember not to take it too seriously. It’s way more fun when working with another person just to goof around while you make the game. It takes away pressure and leaves you with a much better memory of the experience, and in my opinion, makes the game better.

Im in

Decided not to save this for the new website (HYPE), but…. I’m in.

I’ll be using Unity, Blender, and Gimp. Also some tracker for music.

 

Seriously though. New website hype.

 

 

I’m in.

This will be my second LD.

 

I’ll mainly use Love2D and Notepad++.

I’m in.

Long time player, second time entrant.

Looking forward to it!

Tags: LD37

I´m in ^^

and I hope this time, that I can utilize 3D better than last time :)

I’m in!

Hey-ho, I’m in! I skipped the last LD and feel bad about it, so I hope to make up for it this time around.

Good luck, everyone!!

we’re in

For our… 3rd LD, hopefully this time we actually finish a real game! we came so close last time.

Im in

Gonna do my best to get something done in time. Not sure what I am going to use yet, either Unity or Game Maker

**Live Streaming**: The new way

Hey streamers!

I've been chatting with the team at Twitch, and they've asked me to ask you veeeeery nicely to move our Ludum Dare Twitch streams over to https://twitch.tv/Creative.

How do you do that?

Set your game to Creative on Twitch, and include the hashtag #LDJAM in your title. Easy.

On Hitbox, you can continue to use the Ludum Dare game.

At the moment, only Twitch and Hitbox are supported. Support for other streaming services (YouTube, Beam) will return for future events.

**Alpha Testing**: Update 1

Hi everybody! Welcome to the new site!

:banana: :pancakes: :beers:

Over the next few weeks we'll be gradually rolling out core features of the website. It will be a little bumpy (it already is). Most features you'd expect wont be available right away (Posting, Commenting, Mobile). Have patience! They're coming!

This week we're starting with just two things:

  • Creating Accounts
  • Suggesting Themes

Click the Create Account button above to start creating.

Everyone is making a new user account! Create personal accounts, don't create team accounts!

We'll be revisiting how to create teams soon.

Usernames are very important on this new site. Since it would be terrible if previous participants had their name stolen, we've reserved usernames belonging to anyone that has previously participated in a Ludum Dare event. Simply use the original e-mail address you signed with on ludumdare.com, and it will let you activate that name.

Don't have access to your old e-mail account? That's okay! Create a temporary account with an e-mail you do have access to. Next year, when we start migrating the data over, we'll have a process for recovering old names and accounts.

You may notice that account names are more strict than they were before. Names must be alphanumeric, and may separate words with a dot, dash, space, or underscore, but they can't start or end with one. Internally, names are lower case with dashes. Your new Jammer account is shared across Ludum Dare and the other services we'll be launching next year. It's all about jamming, so it made sense to call these new shared accounts Jammer accounts.

If you're having problems activating, be sure to whitelist hello@jammer.vg in your spam filter.

Once you've created your account, you can go here to begin making suggestions:

  • https://ldjam.com/events/ludum-dare/37/theme/

And that's it!

Follow the main Twitter account at https://twitter.com/ludumdare for event announcements. For alpha testing announcements, follow my personal Twitter account at https://twitter.com/mikekasprzak.

The Theme Slaughter will kick-off on Monday, so get your suggestions in ASAP!

Problematic E-mail Providers

  • hotmail, outlook, live.com - Add hello@jammer.vg to your contacts.
  • free.fr - I've reached out to them. It could be a few days.
  • laposte.net - Sorry! I can't find ANY way to fix this. Nobody seems to know! :nauseated_face:

You can re-enter your e-mail in Create Account to re-send Activation e-mail.

If that doesn't help, you can try an account with another provider, or reach out to me and we can see about doing it manually.

http://ludumdare.com/compo/contact/

Password Reset

If you forgot your password (already), you can now reset your password from the Login dialog.

We are in!

For our second LD. It’s going to be so much fun!

Comments

24. Nov 2016 · 23:26 UTC
Agree, LD are fun!

I’m in!

I’m in for my second ludum dare. I love this stuff!

I will (probably) use these:

Game Maker studio – game engine

FL studio – music

The GIMP 2.8 – graphics

Tiled map editor – level editor

BFXR – sound effects

Comments

24. Nov 2016 · 22:33 UTC
“this stuff” he he ^ v ^

Goodluck!

i am in!

WHOOOOOOOOO!

so it is here.

again…

third ludum dare i am joining.

and i don’t have to say third time is a charm,

so that’s good.

i’m going to use:

  • game maker studio
  • time(importand one)
  • bfxr (hopefully)

that’s it i think…

so good luck have fun!

also whoooooo

Comments

25. Nov 2016 · 00:37 UTC
\o/ good luck, unlike my 3rd LD, that….was disaster!!So, good luck!!!

You’d better believe I’m in, for my 7th Ludum Dare

This will be my 7th Ludum Dare, and I wouldn’t miss it for the world.

Going to be using the same toolchain that’s served me well in the past:

  • Unity 5 with Visual Studio,
  • Photoshop for graphics,
  • ChipTone for sound effects,
  • REAPER, and my iPad with sundry apps, for music.

As has become a bit of a trend over the past year or so, I’ve got a family commitment that’s going to take me out of town on the Sunday for 10-12 hours. For that reason, I’m certainly going to be entering the Jam.

Let’s do this!

Tags: im in, LD37, unity

I’m In! And looking for a team!

I am a programmer, and I’m looking for a team. I have done several ludum dares.

We’ll need graphics and audio artists. I can work with both 2D and 3D.

The ludum dare (and some miniLD) games I made alone: http://ludumdare.com/compo/author/gamedevextreme/
And I also made this one in a team(slightly incomplete due to a computer virus): http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=3215

Needless to say the one in the team looks a lot better and sounds a lot better.

If you are a graphics or audio artist (or even a unity C# programmer)  and you want a team please comment here or on skype at n12i12r12 or email me at nir.shalmon00@gmail.com

Theme Suggestions

I think we’ve all gotten sick of the “Backwards” sort of suggestions, which are ironically probably the most common thing in the slaughter. And we’re sick of suggestions that are too meta.

I’m sorry if you see “Reversing the “Reversing the Paradigm” Paradigm” once the theme slaughter starts. That’s entirely my fault. Also Snowkittens.

Am I in? I don’t know. I’ve thought I was in for a lot of Ludum Dares but it’s never panned out. This time, I’m going to make a game before so I don’t have to relearn my engine of choice the day of.

Comments

25. Nov 2016 · 17:54 UTC
You’re kinda contradicting yourself. If such themes are the most common thing, most people are not sick of them (assuming there is no big bias in people favoring these themes also posting more themes than those who sick of them). Also it’s not a good idea to speak for everybody.
25. Nov 2016 · 19:21 UTC
If people vote for what they like, we could say that the theme we get is the most liked theme on the list.
coasterspaul
26. Nov 2016 · 01:28 UTC
Maybe most people are okay with these themes, but there seems to be a very loud group of people in the IRC channel that always hate all of the themes. I’ve almost never heard someone say they liked a theme, but then again, probably most of them don’t care enough.

I’m in!

In for yet another Ludum Dare!

 

Since my games are always pulled down and limited due to the fact that I can’t make art, I’d be happy to team up with an artist: Leave a comment and we can make something great for LD 37. :)

I am in!

I wiil try to make a 2D game with a friend using

  • Unity
  • Gimp
  • lmms
  • paint.net
  • BFXR

And other software

I’m in!

I’m in for my second LD! Here’s to a smooth transition to the new site!

Ill be using:

  • Unity
  • Blender
  • Gimp
  • Audacity
  • Maybe a music generator or normalmap generator

 

I’m in and looking for a creative partner!

Hey Everyone!

I’ve done the Ludum Dare compo three times before. This time I’d love to try the game jam with someone who’s passionate about art and game design. I’m a programmer/designer and have gotten top 100 fun and top 200 overall in both of the last two Ludum Dares. If you’re interested in working with me, leave a comment! I’m in the PST time zone.

Browse the Ghosts of LD Past

Howdy folks,

as you’re all typing up your “I’m in” posts and preparing mentally for #37, why not check out previous entries in my easy to use LD Games Browser!

dtbb

I’ve written about it before but since last time I added the games of all LDs going back to #15. Pick an event and search for some stuff. Type away to search and be inspired!

Remember:

  • Instant full text search for quick filtering and browsing!
  • LDs 15 through 36 included! (pre #15 were dark, dark days)
  • A UI and colour scheme that will make any designer cower in fear!
  • Completely static site so it costs me basically nothing! Yay!
  • It’s open source! Zoink (uses TypeScript)
  • *cough*platform classification is based on some reasonable heuristics, it’s good overall but mistakes happen, sorry!*cough*

Browse Games Now!

 

Comments

Farelle
27. Nov 2016 · 03:45 UTC
for some reason i get connection timed out :/
berkano
27. Nov 2016 · 12:47 UTC
The site doesn’t load for me :-( Looks interesting!

Wadda you know, I’m in. Looking for a partner

I’ve been making games for years, but this is only my second LD. My last game wasn’t very good, because it was back when I still used python. My tools are:

-C++, SFML and Code::Blocks
-Aseprite
-Sfxr
-Sunvox

Anyways, looking for someone to work with. Not any skill in particular is needed, I just want to work with someone.

Comments

meyade
27. Nov 2016 · 17:04 UTC
Hi there! I’ve tried to enter the contest on my own but I never really get arround finishing a project or commiting to it. I really think working first with someone who can organize and ask from me can be really benefitial. I’m not really a master of anything, but I get arround pixel art, Aseprite, and simple tunes, Musagi. I’ve been learning to code in C# but nothing too fancy. If you wouldn’t mind a minion hit me up, but don’t feel forced to “hire” me. This time I’m submiting something even if it’s awful. ^^

Can’t wait for the keynote :D

That’s pretty much it, I’m super pumped for LD and I hope everyone has a box in their head where they’re storing up creative energy for Dec. 9th!

**Public Alpha Test:** Welcome

Hello, and welcome to the Public Alpha Test.

I highly recommend reading the rest of these posts, but in case you run in to problems, I wanted to make it clear how to get in touch.

Contacts

  • My Twitter: https://twitter.com/mikekasprzak
  • My E-mail: http://ludumdare.com/compo/contact
  • Discussion Thread (until Comments go live): http://ludumdare.com/compo/2016/11/28/were-runinng-ludum-dare-37-on-ldjam-com/
  • GitHub Issues: https://github.com/ludumdare/ludumdare/issues

Hey, I'm new

If you're new to Ludum Dare, welcome! We don't have a rules page handy on the new site, but essentially we're running an event just like we used to:

http://ludumdare.com/compo/rules/

We might be a little late starting the voting, but it should be a standard Ludum Dare event.

What should I do?

Take part in the Theme Selection. New rounds every few days!

https://ldjam.com/events/ludum-dare/37/theme/

Where are my old games?

Next year we'll be migrating the data over. For now we've reserved your username, but your data isn't here yet.

This year, the focus is just on running an event here. April 2017 is our 15th anniversary, so I want to get one event in the can before the big celebration. :fireworks:

Why can't I log in to my account? I thought you reserved it?

No no, we reserved your name. You still have to create an account. This just means when you do create an account, nobody but you can take your name.

Other Links

My apologies, but I don't have time to manage the usual addon threads (they are becoming features, but not this year). Still, here are some threads you can check:

Also, my apologies again, but I wont be running a Warmup Weekend (not enough of that code is ready).

Thanks everyone! :smile:

I AM IN

I wanted to wait for the new site to be up before this post.

However… I am too impatient.

 

I am very excited for this one. Hopefully, I will be making a simple 3D game, with some sort of model loader. As always
I will be making the engine during the 48 hours.

What I will be using:

Code:

  • Typescript
  • HTML5
  • WebGL
  • The WebGL Reference card, and possibly other tutorials
  • Visual Studio Code
  • WampServer – (to host a local server during development)

Graphics:

  • Photoshop
  • Autodesk Maya

Sound:

  • SFXR
  • FamiTracker
  • Possibly the sound editor in Pico-8 (which you should get…. Right now!)

I am very excited for this one. Partly because I have never made a full web game before.

However, I am fairly confident as I have gotten my head around typescript for the most part, and have been using OpenGL for a long
time and WebGL is not that different.

I actually thought the Ludum Dare was in 3 weeks, but apparently it is just under 2. So thats great!! 😀

Thanks for being an awesome community, and a super big thanks to our god Mike.

-Ned Boulter

 

EDIT:

After spending the whole of this Saturday battling with typescript and modules, and confusion.

I have decided to do the Ludum Dare in C++, this is slightly easier, as I am more familiar with c++.

However it will definitely still be a challenge!

I will be using OpenGL, Glad, LoadPNG, OpenAL soft

I’m In (so far)

Hopefully, I am not jumping the gun by saying “I’m In”.  A lot happening on a personal/family level, and I hope to have a bit of fun doing some gamedev.

My tools of choice:

  • Unity
  • Paint.net
  • Audacity
  • bfxr
  • Otomata

Wallpapers?

Are there going to be any wallpapers for the upcoming LD? I still have the one for LD35 as the background of my screen, so I’d like to be up to date :) Thanks!

Wallpaper – Ludum Dare 37

It’s kinda fun to make those :)

Comments

LetzHavePhun
28. Nov 2016 · 17:11 UTC
Very nice Wallpapers. Can you explain what tools you used to create them? IS there a tutorial somewhere?

Thanks and again… Very nice 😉

I’m in!

In for the jam!
Going to use Unity again and grab something new and exciting from the Asset store to help out.
Good luck everyone! Special good luck wishes to Mike Kasprzak and the new site 😉

Im in!

First timer, so be kind 😉

I will be participating in The Jam with Team BroRawr Studios with Bejk!

I will be using:

  • Unity
  • Blender
  • Photoshop

And a lepricon for luck!

Good luck everyone!

Comments

yotam180
28. Nov 2016 · 20:42 UTC
Hey, Good luck there! Hope you enjoy your first jam 😀
granlord
29. Nov 2016 · 15:41 UTC
Thank you!

We are in! For a second time as a team of 4.

BarkerGames is in again, like last time it will be:

  • Justin Barker (Art, Programming)
  • Nathan Barker (Programming)
  • Ryan Barker (Music, Playtesting)
  • Jeremy Gohier (Programming)

Sadly this time a few of us can’t participate on the last day, but we should be able to create something cool anyways.

Tools:

  • Unity 2D
  • Visual Studio
  • Anvil Studio (music)
  • Inkscape (art)
  • Not sure on sound effects yet.

 

PS. As a possible bonus, our brother Ricky Barker has expressed his interest with helping as well, so he may join in too.

Good luck everyone!

It’s been a while, also…I think I’m in…

So, too much has happened since last time I was here, and quite frankly, I’d rather not go into all those details…

I have been working on my projects quite a lot, still… (something that my github should reflect)

So, as for my participation in this LD, it will probably be exclusively graphics design. I don’t plan on coding this time, simply because my game library needs some TLC, and I can’t be bothered to spend prolonged periods of time trying to do that. Also, I’d like to improve my graphics design skills. That said, I’ll probably be teaming-up with one of my friends this time. I may do this for a few runs, regardless of how much more I get done on my library.

That’s all for now…

If everything goes right, I’m in!

Last time… Last time… I didn’t do it… I believe I… have a plan?

So, Ludum Dare 37 starts DEC9. I will try doing some coding (or at least concept-making!) I’ll have the higher end of Sunday…. and… oh no..

I may have school that monday! And all I’ll have is the lower end of Monday. If I am lucky, I’ll have 1 or 2 hours on Monday… I hope break starts by then! 😛

 

 

 

 

We’re in!

We are miniwave! We will have:

DragonFyZex(Brandon Li) Programmer

ThatGamerAbraham(Abraham Gonzales) Artist

This Guy Can’t Decide His Name(Aaron Lam) Landscaper, Music

 

Tools:

Visual Studio 2017 RC Edition

SFML 2.4.1

Aseprite

Tiled

LMMS

This time, I’m in! :)

Here is my second time in game jam, my first is LD # 35.
Actually, last time, I am not ready enough. This time, I have not a cold, and I will get a new computer a few days later. I am ready now.
I cannot wait to know the final theme!

我控制不住自己啊!
LD35那次感冒没好好干10个小时就收场了,LD36实习错过了时间,这次game jam怎么也得好好搞,不能留遗憾啊!

Comments

resty
30. Nov 2016 · 04:44 UTC
加油加油,能提交就不错

I’m in

So… second time in Ludum dare. II hope it goes better than last time. Will probably using pure C Sharp or Python with my own engine. Good luck everyone :)

I’m In!

I heard it’s a tradition to say “I’m In” when you are entering a Ludum Dare.  New site isn’t ready for posts though so here I am.

This is my first one, so hello!  I am Alexis, an 18 y/o online college freshman.  I love programming in C# and using just the plain old console like the DOS days.  I’m better at cool applications, not games, and even then I’m a novice.  I hope that this works, though! 😀

I’m In The jam

Hello this is my “I’m in”. Normally I program in Java. This time it will be JavaScript.

I’ll be using melonJS as engine.

And Visual Code, I like that to work with.

For the art paint.net works fine by me.

And sound I record myself xD

 

Good luck everybody!

 

P.S I hope I’m not late with this :/

I’m Excited!

I have no clue how this will go, but I hope to have fun in these challenges!

I consider myself in.

I haven’t actually finished a game before, but now that I’m posting here, I have to!

An other I’m in post

As my post title say, I will be in for Ludum Dare 37. As usual, I will use C# with monogame and my custom engine to make my game. Good luck to everybody and have fun !

I’m in and am looking for a team.

Hello everyone,

This will be my 5th or 6th Ludum Dare (I don’t remember), and am definitely looking forward to it. I’m also looking to join a team for the jam as a developer. I mostly work with HTML5 and Javascript, but I have finished games before with Unity as well.

If I end up doing the compo, these are the tools that I will be using:

  • Engine: Phaser JS
  • Language: Javascript
  • Audio: BFXR
  • Graphics: Piskel (pixel art)

Good luck everybody, and have fun this Ludum Dare!

I’m In!

My 4-in-row LD. Every time I’m afraid that everything will fail. A little scared to speak publicly on the participation.

-Unity3D
-VS 2015 + R#
-Paint.NET
-Audacity

I’m making a game without violence for mobile platforms. Unpredictable weekend, and then 3 months of slow polishing.

Let’s pick a good theme and come up with a bunch of great games! I am full of premonitions how unusual will be the theme this time.

Good luck to everyone!

I’m in again! Second time.

HYPE!

I’m going to use the same setup as before since it worked well and I didn’t learn any new tricks in the meantime-

Game Maker Studio for programming and graphics (yeah it’s going to be pretty crappy)

Audacity for sound effects

Maschine for music

I can only hope that it will go as well as the first one!

Here’s a gif from my LD36 entry 😀

View post on imgur.com

Tags: LD37

Don’t fear, I’m slaughtering all the themes here…!

Since my download/upload speeds are both currently at 0.44 Mbps, I feel this is a good time to (instead of doing nothing or playing Mario) site back and slaughter some themes. With the way my internet is, I should be here for a very long time.

________________________________________

Update: I’ve now slaughtered 1,000 themes, and I plan to keep up the pace until voting starts.

Capture

Comments

01. Dec 2016 · 01:48 UTC
Thanks!

Slaughter Sadness

I’ve run into slight lag issues with the theme slaughter, so sometimes I think I haven’t clicked so I try clicking again. It then takes that extra click and applies it to the next one. So I’ve accidentally given themes I thought were pretty awful “Yes” ratings after it catches up, and then there’s no way to change it. I imagine there will be enough people participating to run down these themes, but it’s a bit annoying.

I’m In(after being absent for a few jams…)

This is my I’m in post.  I last participated in LD#31, and actually had an entry there.  I wanted to participate in LD#32 and things happened(work) that didn’t let me do much of anything.  I have a new job and this is the first LD I’ve managed to catch since then.  I’m technically “on call” that weekend but usually I don’t get much as far as phone calls.

Last time, I used Unity for an engine.  I’ve still tinkered with it since then, but have been more focused on Gamemaker Studio(it has good benefits over Unity for 2d games at least for me).  I’m thinking to use GMS this LD, as I’ve never done an LD with it, and with me being more used to it, and the fact that it is generally faster as for as dev time than other engines, I’d like to think I would be able to put out a better game this jam.

I want to make my own music and sounds this time as well.  I’ll likely use bfxr(and some Audacity as needed for editing raw stuff), and LMMS for music(even if it ends up being chip tunes).

I will likely be using Blender to make graphics.  But they would be done as pre-rendered sprites.  I also have a way to get “normal-mapped” sprites in GMS, which means I can render my sprite without shading and do lighting in shaders instead.  It also means I can have bullets and stuff emit lights real-time, even though it is a fully 2d engine.  As far as texturing, I have the Substance LIVE subscription, so I may whip up some simple textures in Designer using some quick nodes/filters, etc… and then paint them in Painter(not using the PBR pipeline though).  On the other hand, I may just go with a solid color style with lighting to keep things quick and easy.

So, let’s vote for a good theme and have some fun guys and gals!!!

I’m In :D

It’s my 3rd time. I’ll try to dare one with better completion this time.

I’m very glad to get my first offer in a game developing company, working on a MMORPG.

I’m in v.5088

Yes, 5088 I’m in posts. How do I know? Suggested URL:

Yeah, I know, there are other titles. Either way, I’m in.

(I think) I’m in!(?)

I HOPE I’m in this time.

Would be my second time participating, but a dire period of university assessments is coming my way, so if I learn everything I have to this week I’ll make you lot a game.

HYPE!

 

Tags: im in, LD37

WE ARE IN

Givit Game Studios is in for another LD Jam.

This is going to be our 4th Jam.

Our games are:

  1. The Yellow Jacket Man
  2. Memory of a Psychopath
  3. Saving the Oak
  4. Heat-Ray (is coming to mobile very soon)

We will be using:

  • GameMaker Studio
  • Inkscape
  • Cubase (for audio and voice overs)

We have launched our first game on Android.

Check it out here -> https://play.google.com/store/apps/details?id=com.GivitGameStudios.TheWitchOfErast&hl=en

Gameplay trailer below

 

We’re in!

wanted_2d_artist_3x

Hello, comrades!

Looks like we’ve found a new artist for the team!
We are seeking for 2D artist who is willing to join a team and doesn’t have problems communicating us in UTC+3 timezone.
Our team is two people as of now: programming/design guy and music/sound guy.

Please reach me in comments or (better) in Twitter @IgorsGames.

Thanks for reading, and good luck making your games!

 

P.S. We’re in!

We’re in!

My second time here! This time going through with some friends because I can’t do making levels, or art. However I can do programming and music (Sonic Pi!)

 

We have, me who has a job as an app developer and uses Unity all the time,

One guy who does hardware school tech support but has used Unity a little,

Another guy who has used Unity a little and is currently sleeping through basic Python classes in school

And finally we have a guy who hasn’t a clue about programming, games or computers but he believes that we can do anything, so he’s our ideas guy!

 

We’ll be using Paint.net for art (Or GIMP if really needed), Unity3D as an engine, Sonic Pi and a guitar for sounds and music, the files that are over on my GitHub for ease of use in starting. We’ve got loads of code snippets to put together and use over there!, all versions of Visual Studio and Monodevelop and many more things I’m sure we’ll realise that we need!

This seems like it’s going to be a fun time! Hopefully aiming for great optimisation if at all possible. Great optimisation and cross platform so we can hopefully deploy to PC, Mac, web, Linux and mobile! Benchmarking for optimisation is going to the the Raspberry Pi (Or a 2013 Macbook that I have at work, I’d say the Mac is slower 😛 )

Goodluck to everyone else and have fun!

I Am Going To Be In

I’m in for the 8th time in a row, just like last time I will be using!

Language and Library: Java Swing

Graphics: Paint.NET,  Piskel, maybe Inkscape and Synfig

Music: LMMS, maybe  Abundant Music. Depends on how much time I have left

SFX: Might use SFXR if I have time or just Audacity.

Cannot wait!

How have you managed your time during LD?

I am bad at time management, for LD I just try and do it, sleep and then finish it.

But are there some amazing time management stories, hour schedules produced for LD and did they work?

Considerations Considerations Considerations…

Hey! considering doing this LD… probably not in the Jam though, as my deadlines for my subjects are soon upon me :/

If I am to this Ludum dare, I will most likely be using the following:

 

  • 3ds Max
  • UE4 OR Unity
  • Audacity
  • Photoshop
  • zbrush
  • Quixel

My knowledge of coding in a 3d environment is poor … so its going to be fun :))

Good luck to everybody participating!

T800 out

I’m in

Is this how you say you’re in? ‘Cause I am. Hopefully the third time’s the charm.

Comments

Garfield357
27. Jun 2018 · 05:39 UTC
Good Psot

My first time !

As a first timer i am pumped to be joining this , i want to test my gaming skills even though i suck at drawings, that’s why i’l try a pixel type of art.

I will be using Unity with C# , Audacity and Pyxel Edit, maybe some other software to make the soundtrack.

Good luck to everybody and lets  have fun!

I’m in for the Jam

Hello! I’m planning on joining in on the jam. This is my first time trying LudumDare for myself so we’ll see how it goes.

I’ll be making it in Java using libGDX for the programming.

For sound, I’ll use sfxr/bfxr.

For music, I’m hoping to make it myself using musagi. Yet, if that fails I will use some music from Kevin MacLeod.

Graphics/art I’ll make with paint.net.

Question on compo rules.

Would using Subtances from the substance painter built in library or from something like substance share be considered 3’rd party assets (and therefore off limits) if they are used in Substance Painter to create textures?  Or would they count as remixed assets which are OK?

I’m in for LD37! Let the Theme’s roll

I’ll be using theses technologies, again!

IDE:

VS2013Community

ENGINE:

Otter2d made by Kyle Pulver

http://otter2d.com/

Kyle has a great stream here as well:

https://www.twitch.tv/kpulv

SOUNDS:

Audacity and me making stuff up on the fly. Hee Hee.

TILE EDITOR:

Tiled with tiledsharp

Special thanks to @Floatvoid for helping me set it up.

UI:

A frontend lib made by me for displaying text and chars. Otherwise otter’s built-in text.

TIMELAPSE:

Chronolapse by Keeyai.

GRAPHICS:

Paint.net and Aesprite!

MUSIC:

Musagi

I’m looking forward to a great ludumdare!!

Fruit juices, snacks, music, and fun.

I’m in again

I’m in for my 11th Ludum Dare!

Here is a recap of my last few Ludum Dares:

LD36: Pharoh Kefmeh

20438-shot0-1472339860.png-eq-900-500

This was a web-based pyramid building game my brother RadioLemon and I made with WebGL.

LD35: The Mysterious ShapeShifter

title

A game with unique controls and gameplay following the journey of people trying to get through a cave with the help of a mysterious creature. This was a ton of fun to design.

LD34: Tree Monster Simulator

screenshot5

Play through the different stages of growth of a tree monster. Not my best work, but I finished it!

LD33: Morrzone Fling

title

A game where you have to fling a baby harpy seal. This was my first game utilizing GameJolt’s online scoreboard feature.

I have been participating since LD26. Looking at my older submissions, I think I’m going to put more effort into polish this time around. I learn something new every time, so I am excited to see how LD37 will go for me.

Tools:

Unity?

Java?

Paint.NET as always

Sound: Who knows

tl;dr: I’m in

I’m in!

Hey everyone! I really want to join this ludumdare! I passed last compe. But at this time I hope will be in.

I will use:

– GearJS (self writed JS game engine)

– Fl Studio

– Photoshop

 

Wish everybody good luck! :)

Tags: LD37

I’m in and modern libgdx tutorial needed

I’m in!

Planning to use libgdx, which I’ve never really looked at before even though I know java.

Any suggestions on where to find a good tutorial in preparation for LD37 would be greatly appreciated!

Gimp for art and that one sound tool that everyone uses.

I’ve got a lot of preparation for this LD…

 

Thanks!

I’m in++;

Howdy! Really excited about the upcoming LD37 and the new site.  I’ve managed to submit 12 entries to LD so far; so this could be lucky number 13 if all goes well.

Here’s what I will be using.

  • Language: Java
  • Game Framework: Katsu (my personal 2D tile-based game framework based on LibGDX)
  • Level editing: Tiled
  • GFX: The GIMP / Photoshop
  • SFX/Music: Ableton Live, OpenMPT, Audacity

Let’s do this! Looking forward to playing some cool entries.

I’m in!

Yayy!

I’m gonna be in for my second Ludum Dare! I had a lot of fun last time (creating the game “Gregos’ Journey”), and I’m looking forward to participating and creating another awesome game!

I think this time I’m going to participate for the compo version, but I’m not really sure about that… I guess that I’ll decide later about that.

Tools I’m going to use?

  • Game engine – Unity3D, certainly. If I don’t use Unity, I might go on a plain JS game, just for the challenge.
  • Language – C# or Javascript – not UnityScript, but if I make a plain JS game I might consider using JS 😉
  • Textures? Powerpoint, my hand and a pencil probably (will decide ’bout that later, too)
  • Models – Sketchup (if I make a 3d game)
  • Sounds – audacity and Synthesia, I guess. Maybe my piano also…

Looking for a partner?

I’m the programmer guy of the team. If I participate in the Jam, I might want to work with a sound composer or an artist that can make textuers, but if I go with the compo, well, nope 😛

 

Good luck to everyone who joins, and looking forward to 09/12!

I’m In!

I’m in! This will be my second time participating in Ludum Dare. The first time I didn’t finish. I have done a lot more game dev since then and I feel a lot more comfortable with the tools. This time I’m hoping to finish something neat!

Tools

  • Photoshop
  • Aseprite
  • Bfxr
  • Bosca Ceoil
  • Unity

I’m looking forward to seeing all the creativity that comes out of this event!

I’m in

4th time. It’s been a year since my first LD, the time really flies by.

I am not very proud of my last LD and I am really motivated to make up for that this time. I will work more on time management throughout the weekend and make sure the concept I will implement is good before wasting 10 hours on it.

I will try to keep it simple this time, but really work on the gameplay. I would love to finally make some rts perhaps. But who knows.

Tools:
JavaScript + html5 + css
Notepad++
Chrome
Audacity
SFXR
Maybe Bosca Ceoil if I want to make music
Gimp
Some auto screenshot thing + Virtualdub + windows movie maker

I was born ready for this one.

I’m in!

Hi everyone!

this is my first LD so please wish me luck and be nice 😀

I finished my college this year. I recently started to work as  a software developer not in game industry, but still got an interest in game development.

Very excited.

Gonna use:
Unity3D, VisualStudio, PainNET, maybe also GIMP 2, Audacity

Still not sure which audio creation tool to use, any suggestions?

I’m In!

With one other person.  Using:

-I don’t want to spoil the fun.

I’m in!

This is going to be my first ludum dare, it’ll sure be fun!

 

I’m In!

Well, I’m in for this LD! I couldn’t participate last Ludum Dare, so  much time since I finished a game… (About half a year)

 

Tools:

· Allegro: This LD will be a challenge. Instead of using an engine or framework I will write my game on top of a drawing library.

I have experience with SFML but will use Allegro, i believe it will be better for fast coding as it’s not very object oriented, unlike SFML.

· C++: The programming language I will be using. I will try to keep away from making very objective C++ as it can grow very complex.

· Visual Studio 2015 : Will be using it to code 😛

· GIMP : Sprite Making / Sketches

· FLStudio : Music!

 

Good luck everybody :)

 

Comments

m8
03. Dec 2016 · 12:04 UTC
I think Java is better (because it’s faster to develop) when it comes to competitions.

Ludum Dare 37? Sure I’m in!

HEY! I just wanted to say ‘HELLO to everyone!’ I just created an account and I am preparing for the thirty-seventh edition of Ludum Dare!

In short: I'm in!

Comments

02. Dec 2016 · 20:57 UTC
Make sure to make an account on the new site too.

I am in – Just DO it

I hope the first one is the hardest and from then on easy peasy.

My goal is finishing + stretch goal: 5 positive comments.

 

I will use:

Unity

Krita

audacity

maybe: Spriter, Famitracker

 

Damn – what have I done – now there is no way back!

I am in

Kinda skipped last time, but I’m in for this one! Hope this will, successfully, be my 5th entry. 😀

Gonna try using some tools I didn’t use much, so I’m probably gonna use Game Maker this time, since past entries were made with Haxe and Clickteam Fusion. Will also use some pre-made scripts for controls, calculations and stuff, that I wrote together with @ruerobgames and other stuff from tutorials. 😛

For graphics, I’m gonna try using Affinity Designer and Aseprite.

I’m gonna stick with my FL Studio/iPad + Ampkit 2 setup, with the addition of FL Studio Mobile on Android, for music and sfx, may use BFXR too.

Good luck for everyone! 😀

75% Chance I Won’t Be Doing LD37

Good Day. LD37 kinda snuck up on me. I did not enter the last one due to the fact that I had guests from out of country. This time I may not enter as I am already working on a game. I am developing it Mon-Fri, I take the weekends off to recharge my batteries. Afraid if I do LD37 I won’t have those recharged batteries I count on to continue development on my game. So if I do enter LD37, I will probably give it about eight hours of my time at the most. But in all likelyhood I may be waiting until LD38.

Good luck to all entering.

Professional Programmer looking for artist/team

Hi!

I am a professional developer working in the game and web industry.

I’m looking for an artist I can potentially make games with in the long run! You can view my portfolio here: http://arianv.com

I’m a pretty good developer and I work really fast :)

Hope to hear from you!

Comments

mmela
05. Dec 2016 · 12:15 UTC
Hi there,

I’m in!

My tools :

PixiJS + Cordova + Notepad + GraphicsGale;

Someone else from Guatemala ?

Greetings 😀

Game maker lighting “engine”

So i made a lighting “engine” in game maker.

light

This is how it looks.

ooOOh

Also dowload link with source code here:>here<

 

Edit: gifs don’t work apparently…

Edit 2: gifs do work apparently…so thanks TerraCottaFrog!

Comments

TerraCottaFrog
03. Dec 2016 · 14:29 UTC
Looks interesting :)
04. Dec 2016 · 12:40 UTC
I tried the demo you posted and the overall effect of lighting the tiles looks good.

I think, therefore I am (in)

I’ve been doing this thing for 2 or 3 years now. Every time I had a different experience, I’ve had successes and failures, but every single time I was making a game from a low-level (except for the first time). I almost always used plain OpenGL. But this time will be different. This time I’ll take it easy and slow. This time I’m doing Lua and Löve2D. No hassle with the engine, I’ll just make a fun game.

If you’ve been following me, you might be thinking: ‘That’s not you. You don’t make games. You don’t use scripting languages. You don’t use premade engines.’ Just a month ago you’d be right. But lately I’ve been shifting my preferences and I think I might’ve finally gotten rid of my ‘not-made-here syndrom’. I still don’t like OOP as much as procedural, but now I’ve finally realized it doesn’t matter what paradigm you follow. There’s good code and bad code, no matter what paradigm or language you use. But even now, I still hate JavaScript.

Here are my poisons of choice:

  • Lua
  • Löve2D
  • Vim
  • Gimp
  • Maybe Tiled. Let’s hope I won’t be making a cheesy tiled-platformer or cheesy tiled-topdown.
  • bfxr
  • CSound (if I get to make music)

Tags: Ludum Dare 37

I’m In!

So this is my first Ludum Dare that I’m officially going to be in for, though it’s the second one, since I signed up for an account here in the last Jam.

I don’t know what I’ll put up, but I hope it’s good!

 

Tags: im in, LD36, LD37, Ludum Dare

Welp

I would like to be in, but not this time around. Maybe next time.

I’m in

I’m in. Second LD, unsure of team size at the moment.

My first Ludum Dare !

Hi there !

I’m in for the LD37, and that’s my first Ludum Dare !

I’m using an home-made game engine based on LibGDX (java), and Photoshop :)

If you’re a 2D artist who makes pixel art, and you’re interested to help me making assets, you’re welcome ! :)

Hope it will be great,

Tom

Rambletastic I’m In Post

I’m not really sure what I’m gonna do.

This would be like, maybe my 5th LD or something, I’m not sure. As usual I have things conflicting with it so I might not even have time to make a game. At this point I intend to do one of the following, assuming I participate.

Unity Path

  • Unity 5.4 Personal – 5.4 might not be the right number but it’s close enough
  • Visual Studio 2015 Community – that’s right
  • Adobe Photoshop CS2 – definitely is 2 but that’s what makes it fun
  • The tears of my enemies v4.5 – probably

HTML5 Canvas Path

  • Sublime Text 2 – might not be 2 but I feel like it probably is 2 and the 2 sounds good
  • Adobe Photoshop CS2 – definitely is 2 but that’s what makes it fun
  • Google Chrome 49.0  – or something, might actually be 52.0, I have no idea
  • Like, something else, dude – maybe

Yeah that seems about right. Probably gonna go unity but I have no idea. I don’t have anywhere near as much experience working with Unity as I do the HTML5 canvas, but Unity is cool so I like it and so should you. :) This actually ended up so much more organized than I expected. I’m proud of me.

I’m in!

This shall be my fourth LD.  My tools:

Development – IntelliJ Idea (similar to Eclipse: pure Java).

Audio – Garage Band or possibly raw recording from my actual piano.

Graphics – GIMP.

You can download a game about my in-ness over here: link.  It even has original music!

Comments

04. Dec 2016 · 17:59 UTC
Eclipse is better 😉
Nnnnneeeedddd
04. Dec 2016 · 21:34 UTC
I agree Eclipse is better!!

Insert witty title about this being my 15th LD

Insert normal banter about the tools I’ll be using like Unity, Photoshop, autotracker and Bfxr

Insert hopeful and encouraging message to all LD participants

It’s my 10th LD… I’m in.

So this is my 10th Ludum Dare.

As normal I’ll be using Unity3D as my engine of choice.

But depending on the theme I’ll only use Affinity Designer (if I go with 2D) or both that and Blender (if I go with 3D)

Tags: LD37

I’m In

I’m in. This is my 4th Ludum Dare, although, of the previous three, I finished two projects.

My tools for this one:

  • Godot engine
  • Gimp
  • Blender

Tags: LD #37