UI mostly done, worked way too much for this.



Though the story is much less complete that I would like. There's no ending to the game either, just not enough time... Sigh.
You play as Hans, an executive officer of a cargo/passenger spaceship that crashes on an hostile planet. You will have to lead the survivors to safety.
However there is a caveat. There's only one main resource that you will have to carefully manage, and that is your space.
This is a text-based game, and is focused mainly on the story/events, your decisions and some base management elements.

https://ldjam.com/events/ludum-dare/42/the-unfortunate-story-of-hans-1
Even if our own game didn't make it up in the top rankings, we had so much fun making it. And the feedback we got was also great. (Thank you all for the kind, funny and constructive feedback.)
One lesson we learned is that "polish" is very important. If the game doesn't look finished, it won't get a good ranking.
But since we had so much fun while making the game, we're going to finish it. We planned much more for the game, and our score won't affect our determination to make a fun game. You'll see Hans again in the future, for sure.