After some seriously mind-blowing time spent on basic math failures (I’m looking at you, logistics functions), I’m back to showcase the project heading into its final hours.
First of all, I’d like to thank everyone that worked on the project here at the University of Minnesota’s Video Game Development Club, all of whom are listed in the credits on the main menu. Good work team!
Meanwhile, in Space… is a javascript RTS game set in a 1950’s B-movie universe, where you select the different head and body of your “race”, and then take over planets and do battle vs the basic CPU enemy. Due to time concerns, the extensive battle scenes have been cut, and fleet battles are now determined by whoever has the greater health. Galaxy generation has also been reduced to one pre-made galaxy due to time concerns. Damn you 7 day format!
The decision was made to continue development past the 7 days (through the rest of the summer semester), but we will be submitting the 7 day project around midnight tonight.
Next, I’d like to show some screenshots of the galaxy menu:

You can see the rotating planets here as well as a sample fleet of three ships. As you can also see, the race modifiers are not implemented yet, but the assets are done, and merely need to be programmed in. We should have this done by late tonight. You can also see the buy window on the right, but since we have no planets captured in the screenshots, we have no resources to build with.
Everyone here is making one last push, and I need to rejoin my team, so I’ll cut this one short. I’ll be back with a link later tonight. Thanks!