boboman

Ludum Dare 46

Bug Fix and Self Reflection

Bug Fix "Patch" released

grower_thinner.png

​Fixed my cloud-patrolling logic in Grower. Specifically the webGL build as it was getting "stuck" after a few patrol paths. I think my transform position references were slightly off due to the different screen resolutions... ? Regardless, the cloud should have been using the players position in some fuzzy-random destination choosing, Lerp it's way over, and pause for 3 seconds once it arrives.

Which reminds me

Something I really struggle with during development is play-testing, specifically at different resolutions but also for different input mechanisms. I want to learn about the different tools, emulators, build settings, and input libraries. Most of all I really need to figure out how to properly set canvases and cameras up to be designed for an explicit viewport dimension. If its scalable/shrinks/grows, fine, but a little self-criticism is I need to spend time on learning those skills and stop half-baking solutions last minute for a presentation.

Happy Gaming!

Bobo

ps: If you left feedback and a rating on my game, THANK YOU, and your game will be first in line to return the favor!