Bogden

LD28

Thanks for the experience!

This was my first time attempting Ludum Dare, and it was awesome! I learned a bunch, met cool people, and got to make a fun little game. I didn’t quite get to finish, but the mechanics are all there. Hopefully I’ll have time to work on this later and come out with a full thing!

 

Screenshot

LD31

Brainstorming is hard!

Glad to be here for my 2nd ludum dare! 28 was a blast, and I got to make an awesome (frustratingly hard) platformer.

I’m really looking forward to making a game that embodies the theme, but having trouble separating the theme into its own game idea. Plenty of games occur on one screen, but that doesn’t feel like enough to fit the theme for me. For instance, Tetris is great game that occurs on only one screen, but the one-screenedness (yes it’s a word now) only arises as a secondary product of the gameplay.

What I really want is to create a game where “Entire Game on One Screen” is at the heart and soul of the game. Something that you can’t play without consciously recognizing the fact that the game is being played on one screen on purpose. I’ve come up with a few potential fragments of ideas, but none of them fleshed out into full game ideas.

For example, I think it would be awesome to take a game or genre that is traditionally built across multiple screens or in a massive world, and somehow managing to condense that same core essence of gameplay into a single screen. Ideally if you played such a game, you’d instantly recognize it as genre X, but would appear totally different. Nothing immediately comes to mind though.

Another idea might be to take a game that is normally impossible to see all of on one screen, somehow mapped to a single 2d screen. My initial idea here was showing all of a Rubik’s cube at once on the same screen. Kind of like mapping a 3d object into a 2d environment, where you could still see and identify the entire 3d object.

Finally, there’s the idea of using an actual screen — like a TV or a computer monitor — in a game. You could have one in-screen game, and one out-screen game that somehow interact with each other. Finally there could be a relationship between the player playing the game and his/her own computer monitor.

No solid ground yet, but still tinkering on paper…

Anyone have thoughts on these potential ideas?

Getting somewhere!

After a lot of banging my head against the wall about some central gameplay, I finally decided to settle down and just get something out there. The gameplay’s been evolving as I’m working on it, but I wanted to step back and think about it some more, so I took a break and made a short little audio loop for the background. Hopefully it’s not too annoying! What do you guys think?

Comments

ViliX
07. Dec 2014 · 13:42 UTC
Neat music :)
ben_pxlplz
07. Dec 2014 · 13:45 UTC
Haha, banging your head against the wall sounds familiar!

The theme wasn’t so bad after all!

Really happy with the results of my 2nd Ludum Dare. I spent a while trying to figure out what kind of gameplay would go well with the theme, because I really wanted to integrate it into my game. Turned out pretty neat! Thanks everyone for another great Ludum Dare!

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Off Screen

LD34

Background music!

Had a lot of fun making this one. The music is very tied in to how the game flows, and I’m pretty happy with how it turned out. Afraid my game may have turned out too difficult though. Feel free to give it a try and let me know what you think!

Play it here!

Comments

BUNN1E5
14. Dec 2015 · 09:26 UTC
HOLY SHIT! THIS IS AWESOME!

LD36

Rhythm Game Recommendations?

One of the things I always look forward to every LD are the cool new rhythm games that come out of it. Unfortunately with ratings disabled for this LD, I imagine it’ll be pretty difficult for me to find those games. Has anyone played (or made) any rhythm games this Dare, or games with great music?

Comments

30. Aug 2016 · 03:27 UTC
I saw one posted during/after submission hour,, scroll down. :) I think it had guitar in the name.

Ludum Dare 50

So much to do, not enough time...

Got the basic mechanics in, but still need to set up a ton of game logic, art, and audio...

Gotta prioritize...

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Aaaaaaaaaaaaaaaaaaaaaaaaaaa

Less than 2 and a half hours left and I still haven't hooked up any of the logic for the UI. And I'm wasting time posting...

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Whew! It's Over!

Whew! That was a whirlwind 24 hours. Got a super late start, but pretty happy with what I was able to accomplish. Hope folks like it!

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Progress Snapshots

Now that it's all over, thought I'd share some snapshots from the evolution of the game.

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I started out just throwing together a physics playground since I didn't really know what I wanted to do.

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Added in a spiderman tether, because why not?

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Finally decided that I wanted to make a game which was an homage to the famous I Love Lucy chocolate factory skit

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Settled on a layout that I thought would work out

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Hopped into photoshop to throw together some textures

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Slapped together a model and texture for the forms

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Finally, sadly realized that I didn't have time to implement a whole "throwing stuff in the trash since you're in over your head", so settled for sorting only instead.

Thanks for playing!

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How Long Did People Spend?

Strawpoll Here!

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This was my first game jam where I took it kind of easy, didn't really get started until the 2nd day, and let myself get a full night's sleep to finish things up on the 3rd day.

Got me thinking how long folks tend to spend on their games.

Here's the poll: https://forms.gle/VX6hQwdveBt7zqUo8

Do folks find that spending more time yields better results? For those who have done many jams, does it seem like your results change depending on how much time you put in? How about getting more or less sleep?

Ludum Dare 51

Not going to do this but...

Y'all need some creative takes on the word "seconds". Get second place 10 times! Go back for seconds again and again! Visit 10 locations, and the second time you visit them, they've vastly changed!

If you don't like the time-based theme, there's plenty more to work with!

Counting is... fun?

Give my game a shot if you love the Count!

https://ldjam.com/events/ludum-dare/51/count

I love to count

Started with a simple premise: "How accurately can you count to 10?”

Give it a try if you think you’d enjoy keeping track of time!

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