Glad to be here for my 2nd ludum dare! 28 was a blast, and I got to make an awesome (frustratingly hard) platformer.
I’m really looking forward to making a game that embodies the theme, but having trouble separating the theme into its own game idea. Plenty of games occur on one screen, but that doesn’t feel like enough to fit the theme for me. For instance, Tetris is great game that occurs on only one screen, but the one-screenedness (yes it’s a word now) only arises as a secondary product of the gameplay.
What I really want is to create a game where “Entire Game on One Screen” is at the heart and soul of the game. Something that you can’t play without consciously recognizing the fact that the game is being played on one screen on purpose. I’ve come up with a few potential fragments of ideas, but none of them fleshed out into full game ideas.
For example, I think it would be awesome to take a game or genre that is traditionally built across multiple screens or in a massive world, and somehow managing to condense that same core essence of gameplay into a single screen. Ideally if you played such a game, you’d instantly recognize it as genre X, but would appear totally different. Nothing immediately comes to mind though.
Another idea might be to take a game that is normally impossible to see all of on one screen, somehow mapped to a single 2d screen. My initial idea here was showing all of a Rubik’s cube at once on the same screen. Kind of like mapping a 3d object into a 2d environment, where you could still see and identify the entire 3d object.
Finally, there’s the idea of using an actual screen — like a TV or a computer monitor — in a game. You could have one in-screen game, and one out-screen game that somehow interact with each other. Finally there could be a relationship between the player playing the game and his/her own computer monitor.
No solid ground yet, but still tinkering on paper…
Anyone have thoughts on these potential ideas?



















