bompo

LD22

Allright!

I’m in! First time for me!

Depending on the actual theme… I’ll be using:

LibGDX, Eclipse, GitHub, Blender, Gimp, Inkscape, bfxr, Audacity, WolframTones, Autotracker-Bu, Arbaro, Structure Synth and no kittens!

Shark Attack!

Alone with sharks!

Luckily for our deep sea tourist those sharks don’t have a brain yet…

5

This entry was posted on Sunday, December 18th, 2011 at 8:22 am and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Aurea Oceanus

Intro Screen + sound + game name = awesome!

Aurea Oceanus Post Mortem

Play it here

This was my first ludum dare entry. I made a underwater surival game. Here is the mini post mortem:

What went right

Framework: I made some games with libGDX before, so this was a good choice for me. I used the experimental model loader extension but besides being experimental everything worked as expected.

Models: I used Blender for the modeling and texturing. All textures are created and baked in Blender. Because of my limited modelling abilities and time constraints the models are kinda low poly but this fits quite well to the overall art style. For the animations of the shark and the seaweed I used a simple wobble vertex shader. This was a huge time saver!

Sound: I recorded the sound effects with my phone or BFXR and added some slomo effects and additional bass with Audacity. This worked quite well. For the music I used some generated tunes of autotracker bottomup and exported them to midi. I imported the midi to LMMS and used a funky synth. Some additional slomo effects in Audacity resulted in the final ambient music.

Mood: FPS + Fog + Sharks +  dark ambient sound = WIN!

What went wrong

Game play: The overall game play is to simple. I got no real idea, so I just started a FPS with no real game play target. The initial primary goal was to collect stuff in a limited time constraint. This was to simple, so I added sharks to the game.

Collision detection: Spend way to much time on this one. I did something wrong with the model export. The collision center of all models had a wrong offset… The final collision detection is still kinda hacky in the final entry… :/

Overall I’m happy with the result. Good mood in the game and I learnt something along the way. See you next time! :)

LD23

Ludumm!

I’m in! Won’t have too much time, but I will try to make something playable!

Depending on the theme… I’ll be using:

LibGDX, Eclipse, GitHub, Blender, Gimp, Inkscape, bfxr, Audacity, WolframTones, Autotracker-Bu, Arbaro, Structure Synth

Pirates ahoy!

just need some actual gameplay…

LD25

I’m in for the third time

Third time for me!

Depending on the theme… I’ll again be using:

LibGDX, Eclipse, GitHub, Blender, Gimp, Inkscape, bfxr, Audacity, WolframTones, Autotracker-Bu, Arbaro, Structure Synth

Comments

14. Dec 2012 · 15:32 UTC
Nice, good luck & looking forward to the outcome! :)

counting sheeps

 

 

 

 

Screenshot from 2012-12-16 03:19:11

 

got some sheeps with a sheepish AI…

my little farm

Screenshot from 2012-12-16 13:45:27

 

13h left for gameplay…

LD26

I’m also in, for the fourth time

I’m in and I’m using the same tools as last time, which means:
LibGDX, Eclipse, GitHub, Blender, Gimp, Inkscape, bfxr, Audacity, WolframTones, Autotracker-Bu, Arbaro, Structure Synth and maybe Spline

more progress

Screenshot from 2013-04-27 23:11:00

Comments

lulzfish_4
27. Apr 2013 · 19:29 UTC
Triangles instead of pixels? I like it.
28. Apr 2013 · 04:43 UTC
This is really beautiful, I am very, very curious about what game you will have behind this amazing art!