BotchedTaco

LD 38

Bring it on!!!

Alright, lets do this thing

Game Design Document

No Vegibles

Story Kid is having a dream. He is caught in a world where vegetables are trying to steal all of his favorite foods and forcing him to eat nothing but vegetables. He hates veggies so much, he has decided to fight back.

In each level, the veggies have captured the master of each of his favorite foods. He needs to get through the level and defeat each boss to free his foods.

  • 1 Levels
  • 1 Boss (3 if time)
  • Mega Man styled platformer
  • Health meter

Player - Shoots at veggies - Takes damage from touching enemies - Takes damage from enemy projectiles - Gets health from power ups - Total health 100

Enemies (Themed)? - Deal 20 per hit - Dies after 1, 2, or 3 hits

  • Included — Carrots (runs at player) - 1 hit — Lettuce (falls from sky) - 2 hits — Corn (throws kernels) - 3 hits

  • Extras (If there is time) — Broccoli - 1 hit — Asparagus - 2 hits — Green Beans - 3 hits — Green Onions - 1 hit — Mushrooms - 2 hits — Celery - 3 hits — Beets - 1 hit — Olives - 2 hits — Tomatoes - 3 hits

Power Ups - Salt - Sprite

Friends to rescue: - Fries - Rice Ball - Pizza - Bacon

Enemy Mockups

This post has a screenshot of my enemy mockups: https://t.co/KoKzQvOZLL

Level Design Mockup

Link to the level design screenshot post on Twitter: https://t.co/se2nAnmnbK

Off to get some sleep

Ok, I have the game planned, level designed, and the first three enemies mocked up. Time to sleep on it for a few hours.

Level Tiles Created

Created tiles for level: https://twitter.com/BotchedTaco/status/855737218534658049

First 3 enemies inked and colored

https://twitter.com/BotchedTaco/status/855814030237339648 https://twitter.com/BotchedTaco/status/855797865624608769 https://twitter.com/BotchedTaco/status/855797793646137344

On to the coding

All created assets have been imported into the Unity project. Now the coding begins.

I tried to use Tiled to create the level, but the image created was too large for Unity.

My first step is to create the LevelGenerator class.

Game is finished

The game is complete and ready to be hosted. Source code is all checked in.

Working on creating the builds now.

Working on the Windows build

It seems I didn't install Windows build support when I installed Unity.

Installing it now so I can create a Windows build.