brachyonic

LD22

Stuck – Post Mortem

What went right:

Pretty happy with everything, planned it out,worked fast and smart, had enough time for everything but 1 or 2 minor things

 

What went wrong:

Using polycode and finding out it’s lua bindings had all sorts of issues

And then trying to build polycode from source myself and wasting an entire day on that

:(

 

(Did I do this right? Hello??)

LD23

#include

Declaring personally developed game engine/framework?

This is legal right?

https://github.com/brachyonic/Turntable

Tags: tools

Comments

20. Apr 2012 · 13:03 UTC
Since you’re declaring it here and it’s on github, you’re fine. Good luck to you, mate! :)

Getting in on this before it gets on

I’ll be using the jMonkey Engine to develop, (and not using Turntable (from my last post) which is not mature enough to even get usable, also it probably sucks :v)

 

And I’ll be streaming at http://justin.tv/brachyonic

 

Atleast thats the plan, plans have a way of changing at the last minute.

Lets do this!

 

 

At this workflowy share you will find a link to my stream, design docs, tool list, todo list, a link to a github repo when it’s up, and various other whatevers

 

Please note I will not be streaming until sometime tomorrow morning (EDT)

LD24

I’m in

Hopefully this attempt will go better than LD23, which was a complete disaster

using probably Java with the jMonkey Engine, blender mayber, inkscape or gimp, lmms?