bramreth

Ludum Dare 45

day 1 on GOBLIN KEEPER

hey all, last time we didn't put many updates out as we went so I'm trying to better that this time. The team has doubled in size! so we have a dedicated artist and extra pair of hands for programming duties which is making things go very smoothly this time around. We are playing around with a civilisation growth and management game focusing! on the last surviving goblins in a world of vicious mankind hunting them down! we are really struggling with feature creep but hopefully over the next two days we will have something really cool to show everyone. Best of luck to you all from the 'sprig dynamite' team! goblin keeper.PNGgoblin keeper.PNG

end of day 2 update

big progress in Goblin Keeper, which is desperately needed as half of the team are at work tomorrow. But lots of our art is done and our needlessly complicated ai is really coming along as well as construction and cutscenes. keep your eyes peeled for more!Capture.PNG

See if you can beat our record

the game is up and running after a stressful weekend, try relaxing with some of our goblin pals, screenshot if you get more than 50 goblins!Capture3.PNG https://ldjam.com/events/ludum-dare/45/goblin-keeper

Ludum Dare 46

who needs gameplay

when you can waste half a day on secrets no one will find secret.PNG

making a cute puzzle platformer devlog

https://youtu.be/QOW7bGPje_Q

a full overview of my teams creative process and timelapses as well as a developer playthrough of our entry with commentary