brandonman

LD25

I’m on Board

It may be Finals time, but I don’t care, I only have 3, and thus, will be throwing myself into the void of LD 25. I haven’t coded in at least a year, or maybe more, so expect something even *worse* than the likes of Road to Pain, that one terrible 3D game, etc. See you all this weekend!

ARGH

So, I went to see the Hobbit last night, checked the theme partly into the movie (discretely and quickly so as not to disturb others, obviously), and have since been tearing out my hair. I have no ideas together, and thus, obviously, no code except for my basic framework. It seems whatever I do create will have to be pretty simplistic. I’m trying to think of a good spin on early classic games.

Alien Orbit

This title is definitely not going to be the title on completion, but I think I may have an idea. Basically, you play as an alien ship in orbit and your objective is to destroy the planet with realistic missile orbital mechanics. Basically, the player alters the vector and thrust percentage for a missile, and it fires and simulates a realistic orbit for that. A map in the lower right corner shows the current location and the path the missile will end up taking. A larger view of the orbit and the rotating planet allows players to see a better view, as well as when the inevitable response occurs. Eventually, anti-satellite missiles (and X-37s and the like) will be launching and the player will need to protect their orbit or destroy the few launch sites on the planet (for simplicity). Who KNOWS if I’ll get this implemented, but here’s a mockup in paint.net

 

mockup