Almost Done!
We are making the final adjustments, the audio, Menu and etc.

We are making the final adjustments, the audio, Menu and etc.

We finally finished our game
Flob the Bloing is a hard platformer game that we made and we hope you like.

https://ldjam.com/events/ludum-dare/54/flob-the-bloing
So, it been couple of days since we released our game Flob the Bloing (https://ldjam.com/events/ludum-dare/54/flob-the-bloing) and i wanted to share my thoughts

This is the first game that i made almost 100% of the Game and Level Design. Before i've helped, but i did some other things, like scenarios, animations and other assets, but now, only game and level design.
I wanted to share what i felt before, during and after the game were completed.
First, before tha Jam i've never thought i could focus only on building levels, think about how the game should work, maintain the team focused on X or Y and etc. I don't like the "leader" role, and, althought i didn't lead anything in the game, being the game designer and level designer made me make some decisions, a role, as i said, i didn't like it because i don't feel that ai can be in that role.
In the first day of the Jam, we sit down and thought about what we could do, we discussed A LOT about what the game could be, so much that after 1 day we didn't have almost anything. When we decided that we were making a Pixel art game i said to my friend Folz, that knows a lot about art and the one who made the incredible art of our game, that i wanted to do the pixel art too, and he said "i can make all the art, you can focus on the game and level design", and i accepted reluctantly.
I, at first, thought about some mechanics, i decided to put spikes, a classic hazard, and a button that can open a door. I made this blocking of a level that made to the final product, but with some changes
The Blocking

The level after it was done with the changes

But i felt stuck, i thought about other mechanics, like the platform and the laser, but after that, i didn't know how put them togeter. then i remembered a video from January, that explained a workflow of making puzzles, and i decided to watch, and it helped me a lot. In the end i put together 11 levels, some are almost identical of the base, others are very different but with the same base.
As i was making the levels, thinking about everything and etc, i started to feel strange... i felt like i wasn't doing as musch as my friends, i was doing so much less, that if i wasn't in part of the game, they still could finish without any difficult, and I started to feel a little sad, but i continued to make and i wanted to finish, because the game looked amazing to me.
We finished the game, uploaded and then i started playing some other games, seeing a lot of amazing and creative ideas, beautiful graphics and fun gameplays made me a little better, but i didn't want this game jam to be like the other i participate. I wanted everyone to see our work, so i demanded my friends to play, to comment, to rate as much as possible and it worked.
As i saw each comment, the sadness of "not doing anything" started to vanish as i read comments that praised the game designe, the mechanics and the level design. I started to feel happy that my goal making the levels were achieved, that the problems that i saw, but didn't have time to fix, people notice and point it out. Is like a letter that i wrote, and thought no one could read, but i was wrong, a lot of people read my letter, and understand what i meant.
Right Now we are working on this game, making all over again, but to put on Steam. It doesn't matter that it will not sell much, we just want to put there, because i'm proud of what we made, and i'm proud of myself. We want to feel the experience of putting a game on Steam, a game that we see potential to bem a good game.
Thanks a lot to everyone who played our game, and if you didn't play, i ask you, if you want, to give a chance to see something that were made with passion.

Hello again! I'm here to ask to everyone to play our game. It's a project that we put a lot of passion, and i will thank you a lot if you could play, rate and comment all the things you liked or not. Thats because we are going to make a bigger and better version to put on Steam, so every feedback will help us see what we can do better


Try it and post your score to see how fast you can finish!




Our LDJam Page: https://ldjam.com/events/ludum-dare/54/flob-the-bloing

We put a lot of work in this game, and we want to thank you all for playing and giving feedback. Based on the raintgs and the feedback, we will change thing to launch on Steam, it will need more work, but we hope that we can make a good game, that makes people happy to play!

Here's the difference between the old and new version:
