Bruce

LD 41

Happy, happy blocks...

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We are wayyyy behind the schedule, but we're making progress. This is what me and my wife managed to do today.

We've struggled with the theme for a while, and procrastinated a lot thinking about the possibilites. Then we settled for a Platformer + Some kind of bullet hell with blocks. It's something.

Kinda dull right now without the art, @ester is working on it.

Hopefully, we'll get to the finish line tomorrow.

Block-a-thon! Can you survive?

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Somehow, me and @ester made it through the finish line!

Of course, there's a lot to improve, but for our first Ludum Dare, we are really happy with the result.

You can check the game and try to survive it RIGHT NOW: (And please give us your rating after it!)

https://cantarim.itch.io/block-a-thon

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LD 42

Making some progress

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Yet another shmup in this LDJAM42. I'm really wayyy behind schedule, it's tough to make a game while travelling.

Gotta catch some zzzs.

Ludum Dare 46

Kipthulhulhive! - Progress report 01

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This is what me and @Ester have so far!

It'll be a coop tamagotchi of sorts with cultists and Cthulhu, in pico8.

We already have a happy upbeat tune for the title screen, along with some basic movement and map for 2 players.

Get ready to feed baby Cthulhu some tasty humans!

Kipthulhulhive! - Progress report 02

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Making progress in Kipthulhulhive!

Collision with bounding boxes working in pico8, along with a simple debug mode.

Placeholder assets for now, still gotta work on the art and animation.

Kipthulhulhive! - Progress report 03

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Now we have some proper collisions, triggers, a few animations and art.

The trigger function kills the players for now. And makes tchululu happy.

Coding everything ECS style. Really enjoying the experience.

Kipthulhulhive! - Progress report 05

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Ok, dialog system is done, for now.

I might do some improvements later, if there's time. When I wake up, gonna work on the tamagotchi-like systems, and possibly some combat stuff too.

Time to catch some ZzZzs.

Kipthulhulhive! - Progress report 06

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Spent wayyy more time than I'd like adding multiline support and character per character drawing in the dialog system.

Also added a sprite outline generator to the graphics system, using it on the entities.

Onwards!

Kipthulhulhive! - Progress report 07

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Kipthulhulhive is definitelly overengineered by now.

I reworked the animation system, built the state system I was missing, and also added a cutscene system and 4 player support.

I hope that I will have some gameplay by the deadline!

Kipthulhulhive! - Progress report 08

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Oh, the miracle of the multiplication of necronhomnhommicons.

Gotta fix that.

Working on the inventory and item systems, so you can grab stuff and feed the little thululu.

I wish I had a can of energy drink right now.

Ludum Dare 47

Whiteboarding some ideas...

Here we go again, another LDjam!

Still a little tired here from the work week, so I'll probably only begin the real work tomorrow. Haven't prepared nothing in advance.

Probably gonna use the theme as a mechanic in the game, so I whiteboarded a few ideas around it.

Feel free to use them as well, if you're stuck. And good luck! Have fun!

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