Bunzaga

LD26

I’m in…

I’m in, so it seems.

I wish you all luck today.

You will need it soon.

 

This is my first Ludum Dare, but I have participated in two ‘Game in a Day’ competitions, as well as this years Global Game Jam.  I think I am up to the challenge, but I am also a noobie at HTML5, so we’ll see how it goes!

I’ll be up tonight cramming a bunch of Canvas tutorials, so wish me luck, and good luck to you as well!

Comments

26. Apr 2013 · 00:58 UTC
What’s language / tools do you normally write your games in?
Bunzaga
26. Apr 2013 · 01:53 UTC
I program almost exclusively in JavaScript. I have a little experience with Java (from college). I can also read and understand most programming languages, and have successfully ported several tutorials over to JavaScript.

Say Hello To Minimal Man

CaveManWalk

 

I just made a lil dude in 3ds Max and animated a walk cycle, then cut and pasted the frames together in CS3…  the programmers ‘2d art’ 😀

Comments

zinfandel
27. Apr 2013 · 08:02 UTC
Looking sweet!

BUTTONS! (well kind of)

http://bunzaga.com/ludum/Buttons.html

buttons

 

You ‘press and drag’ on a button, then move the mouse off of the button and release, it begins its cooldown timer.

You can ‘click’ a button, and it will perform a different callback (no callbacks implemented yet).

You can ‘pre-drag’ on a button while it is in cooldown, and then release it when it is off cooldown, and it will act as expected.

If you drag a button and then decide not to release, but instead bring the mouse cursor back to the buttons original position, it will not begin the cooldown timer.

Quite complex for such a Minimalistic UI. 😀

 

Need to Sleep :(

gathering

 

You drag and drop lil dudes to pick up resources.  They take them back to the hut, or you can pick up the guys and help them along 😀