bushmango3

LD21

SuperRebelCraft Alpha RELEASED for LD Oct, Challenge! 6 hours left to make $1.00…

Super Rebel Craft Image

Super Rebel Craft Alpha

Shipped! I’ve decided that my game’s going along great, and now I’m raising a bit of money to hire an artist so things can really get moving.

So, I’ve decided to run a Pay What You Want special to try to make my $1 for the October Ludum Dare competition!

All I need is 100 people to pay the minimum of $0.01 😀

Super Rebel Craft is heavily influenced from Super Metroid, Minecraft, Terraria, Diablo, and Castlevania Symphony of the Night. If you like any of those games it’s worth a look. It’s my best work to date.

 

More info on the website: http://www.SuperRebelCraft.com

 

It’s not the complete game yet, but it’s still a lot of fun to play. Pre-ordering now gets you access to the current alpha as well as future development versions. And feedback is greatly appreciated – bushmango@gmail.com

– Steve

LD24

I’m in!

Visual Studio 2012

Javascript

ASP.net MVC 4.5 / C#

Gimp

Who knows what for sound/music…

Multiplayer!

LD26

I’m in!

This will be my 7th or so attempt now, and this time I spent some good time before the comp getting to know my tools and getting setup so I don’t spend the entire time learning a new language and wondering why no sound will play 😉

I’m using:

– Flash/AIR

– Axel as the game engine (with some added customizations/tweeks of my own)

– SFXR / FL Studio for sounds and music

– Photoshop for graphics

– My custom 2d animation tool

Good luck everyone! I can’t wait to see everyone’s entries.

 

LD27

Keep Flying Postmortem

Play (and rate) “Keep Flying” Here!

Keep Flying Screenshot

“Keep Flying” is my latest entry — in it you try to keep your crappy ship flying while new disasters and trials happen every 10 seconds.

What went well:

Not trying something too new! For many of my LD entries I try to do something super-unique while trying to learn new technology… and I run out of time. This time I used HAXE and HaxeFlixel (which I’ve already gotten to know a bit) and got my build environment set up before the competition, saving precious hours.

The game doesn’t really start until you start the engine! This gave the player free reign to test things out on their ship and to figure out where there player is. Also, observant players will start their shield generator… I know, cruel me gave you a ship with an offline shield generator. Shhh don’t tell anyone. I wonder how many people figured this one out…

Poop jokes. People like poop jokes.

Getting my son (7) involved. I have the kiddo on Sundays, which can add tension as he wants to play and I still have hours left to go. This time I got him involved in the sound effects recording session! We each took turns recording mouth sounds for each required sound effect, with him pointing out what sounds his sleep deprived father was missing. The cat “Meow”, by the way, is his voice. It may have taken longer, but it got him involved and was a lot of fun for both of us.

Music tutorial! People seem to like my sleep-deprived musical tutorial. The game is very confusing at first and I tried my darnedest to make it more approachable. Some things sound like good ideas when you are tired. It worked, and made me glad I spent 2 hours pre-competition learning how to mute music in HaxeFlixel so my reviewers wouldn’t be too tortured.

There’s always something to do. Many of the games I played involved waiting for the full 10 seconds to be up. I didn’t want that, so there’s probably always something you should be checking or fixing.

It’s fun! If, you know, you like “Anxiety: The Game.” I’m not exactly sure how this all worked out, but I’m happy with the result.

What went wrong:

At the last minute I drastically increased the difficulty. I thought the first minute of the game didn’t have enough going on to be interesting, so I made a lot more disasters happen a lot quicker. This is great for experienced Keep Flying spacepilots, but I’m afraid it may have scared away some new players.

NOBODY knows who you are when you first start. Not even giant glowing arrows saying THIS IS YOU seemed to help. The game overwhelms the player at first with too many visuals. If I had more time I’d start the user out in a room (on a spacestation) where they move their player onto their ship to make this more clear.

Spending too much time on systems and cat pooping. Seriously, maybe 2 hours on getting a cat to poop was excessive for that joke. Nah, poop jokes are always worth it. However for most of the competition I had working systems and a flyable ship but no actual game. The last 3 hours were a whir of trying to get everything connected and working. It almost was completely not fun at all.

Thanks for playing and I hope to see you next Ludum Dare!

– Stevie (bushmango)

Play (and rate) “Keep Flying” Here!

Tags: postmortem

LD29

Im In!

This will be my first attempt at an HTML5!

I’ll be using phaser.io, typescript, photoshop, visual studio, bfxr, something for music… GOOD LUCK EVERYBODY!

My template is up and running!

I got a template up and running to make sure I can get phaser up and running (and so I don’t spend forever just stetting up my environment.)

It’s roughly based on the http://codevinsky.ghost.io/phaser-2-0-tutorial-flappy-bird-part-1/ flappy bird tutorial, which I HIGHLY recommend.

The main thing is getting Google Web Fonts loading into Phaser. Phew, that was kinda tough!

Right now it’s still using some assets from that tutorial, which will be ripped out as soon as the compo starts.

 

Feel free to use my template — the JS source is easy to find :)

 

Here is my template!

http://www.zombieobsession.com/LD/LD29/Game/

https://creativecommons.org/licenses/by-sa/3.0/us/ (for the stuff that may be mine?)

Tablet (HTML5) Port!

Hehe, a bit late I know. Better late than never! Also, I fixed the “can’t advance because the staircase was placed beyond my reach” bug. Whoops.

If you want to save kitties, play my game! Just, uh, don’t click on them.

title2

NOW WITH iPad and maybe even other tablets as well SUPPORT!

screen3

<3 Stevie

Play and Rate Now

LD31

LD34

I’m in! Super-excite!!!1!

This will be my umpth attempt at a Ludum Dare, with a few successes under my belt.

I haven’t used Phaser in forever, so I ran through the examples and basic techniques so I’d have them ready for whatever game I want to make. You can see my “template” here:

It’s a silly “game” about a local famous turkey:

http://steviebushmanld34.azurewebsites.net/

Turkey

I’ll be using

  • Phaser.js (OMG IT’S SOOO GOOD)
  • HTML(5)
  • Typescript / Javascript
  • VS 2015 Community and/or VS Code
  • Aseprite (pixel editing)
  • Gimp
  • Audacity
  • FFmpeg
  • Some custom tools to automagically convert *.ase files to *.png and to compress my audio for me

Things I always forget how to do (so I implemented them in this demo)

  • How do get a d*mn sprite on the screen
  • TileMap loading from Tiled
  • Particles
  • Right clicking arrrggh why is it so hard
  • Basic ui
  • Google web fonts
  • Getting sounds and music playing
  • Preloaders! Not needed for a game but soooo nice

Here’s the source. Feel free to use it to get started!

http://steviebushmanld34.azurewebsites.net/tsc.js

 

LD36

I’m in!

Phaser, Typescript/Javascript, Bfxr, Node?, Audacity…

I’m also working on publishing a Phaser template/boilerplate project with Typescript and some examples set up.

Good luck everyone! I’m excited to see what you create.