Random Environment Details
In making Last Train Home we developed a system for random environmental details which randomly selected an advert, poster, or sticker from a collection onto a preassigned location, allowing for the environment to look a little different each time!
This had the added benefit of not only ensuring that every playthrough gives the player something new to look at - which works well since the game is only a short, high-score based game, but also effectively managing team-member downtime. With team-members being able to contribute to the library of environmental detail assets when they weren’t busy with anything else!



