cassowary

Ludum Dare 48

small update

blob4.gif

Added a feature to let you move along the ground multiple squares at a time so that movement isn't insanely painful. :p

crumble crumble...

blob6.gif

Well, what would a game about digging/exploring caves be without these classic blocks that crumble when you walk on them? ;)

last post for the night

I may have gotten started a tiny bit late (jam started 6pm Friday my time but I really only started working on the game Saturday morning), but I've made some great progress today. Tomorrow is about designing a bunch more levels for the game, writing help text/tutorial/instructions/whatever, and doing music/sound design. Here's hoping it all goes well!

blob8.gif

Going On

blob9.gif

Level design coming along smoothly!

Chthonic Brilliance is now live!

cbok.png

Well, I managed to get everything done under the 48 hour mark! Game is called Chthonic Brilliance, because I am bad at names but I thought this was at least intriguing.

Play it here!

Check out my game!

3d01c.gif

Come play Chthonic Brilliance! Help this slime retrieve all the gems by burrowing through the ground!

Play it here!

post-jam version progress

blob18.gif

Continuing work on the post-jam version of chthonic brilliance. Now we have a little pixel-y cursor that changes based on what action you're going to do. Conveniently, this also lets me show off a new control feature I've added: you can click "past" blocks to destroy/push them rather than having to click on them directly. This makes it much less painful to push a box along the floor, or to destroy a bunch of blocks in a row!

You can follow my new twitter for updates on development of the post-jam version further down the line, and once I actually release it, etc.!

post-jam version still coming along!

blob22.gif

Continuing work on the post-jam version of Chthonic Brilliance. Now we have screen transitions and a level select map! (Though I still need to work on actually making you progress through the levels rather than just showing them all...)

shameless plug: follow me on twitter where I am more frequently posting updates on the post-jam version's progress!

Ludum Dare 50

Well, it's a start!

frogwalkaround.gif

Got basic character graphics and movement support. Up next: level rendering...

Progress as of first night

froghop.gif

Well, we can now walk around and hop up/down these little ledges. It's not nothing! Tomorrow I'll start working on putting together some actual game mechanics and building puzzles with this system.

The whole world is flooding!

floodoutline.gif

With every step you take, the water rises.... Will our frog hero make it to higher ground? Or is this just delaying the inevitable?

Well, now you can climb up a ladder...

ladder.gif

Still not 100% sure on whether this game is going to end up being very deep in terms of gameplay, but it's gonna be interesting, at least!

We have a few levels now...

progressn2.gif

Maybe less of a puzzle game and more of a 'tech demo with light puzzle elements' for now. I think I'll be able to come up with some more in-depth puzzles though.