We're Cat in Hat — a team that came together during a game jam back in November 2023. Today, we're a distributed team of 15 people across the world, and game jams mean a lot to us.
Right now, part of the team is here at Ludum Dare 59, while the rest is finishing Intersectio — a game that also started as a jam project.
For this jam, we're building:
Pinky Guard: The Celestial Facility

A management/strategy game where you run a complex containing an immortal celestial being — balancing exploitation, safety, and the constant risk of everything going wrong.
The vibe:
Inspired by a cartoon universe we genuinely love — we want to capture its humor, absurdity, and that slightly chaotic energy. Something closer to watch-control balance with playful systems than high difficulty.
We're aiming for a short experience (5–10 minutes) with multiple endings (currently: Suppression and Dialogue) — depending on how you choose to deal with the celestial and upcoming objectives.
We’re also experimenting internally:
4 game designers — each responsible for their own system.
Not sure yet if this pipeline survives a jam. That’s part of the test.
Also, one more constraint:
during the jam, we have only one programmer working on the core.
(Luckily, it’s our strongest one)
Others will join development after game jam
What we've locked so far:
Characters
Character models standardized — all share a standardized body, with identity defined through helmets.
(It saved us a lot of time.)

Visual preparation
We also locked in our visual direction —
colors and palettes that will guide the entire project moving forward (see moodboard & palette below)

The game loop:
You assign characters to roles inside the facility. Each role pushes the system in its own direction — and eventually everything escalates into a Crisis.
From there, you either stabilize the situation… or it collapses.

Audio
On the audio side, things are already coming together — we’ve got an atmospheric, playful main menu track ready, and our sound designer is absolutely on fire as always.
Since it’s our first time at Ludum Dare, we’re still figuring things out…
what’s the best way to share audio during the jam, if not just in the final build? 🎧
And yes — the theme is Signal.
Honestly?
This is our weakest point right now.
We're still searching for a way to make it feel natural, not just stitched on top.
Why we're here:
For us, the goal isn't just to "make a jam game."
We use jams as a way to start something bigger — to test ideas, systems, and directions that we might later expand into full projects. Pinky Guard: The Celestial Facility will be one of them
A few intense days can sometimes unlock things that would take months otherwise.
We'll keep sharing progress — including the messy parts.
Stay tuned for project updates 🐾
