CatskullTeam

LD28

Here we go!

This will be our first time participating in a Ludum Dare but we will do our best for it. Also this will be our first public project as a group so it will be really interesting!

Our tools will be:

Graphics: Photoshop

Engine: Unity  (using new 2D stuff, wow!)

Sound: bxfr

Motivation: Energetic drinks

We are looking forward to see the chosen theme, until then we will have a huge dinner!

Update 1

We are still alive and here is some progress of our work.

Our game will be called: The purge of Sombrilla and it is a hardcore platformer where the player incarnates the rol of a security officer working at the Sombrilla company, a corporation dedicated to biological research. The core of the game shows up when the corporation suffers and incident making most of its employees mutate into disgusting creatures (so typical).

The other problem the corporation and our security officer are facing is that Sombrilla executive directors thought letting one bullet per building was a good idea to avoid armored confrontation between their stressful workers.

So in The purge of Sombrilla the player has only one bullet to finish with all the enemies in the level and escape to the next one until he reaches the ground floor of the building. Hitting in a target allows the player to recover the bullet from the death corpse, but failing will destroy the bullet, therefore, drowning the officer in despair.

So far this is our test level but we are working in two more open levels for the “final” release:

Captura de pantalla 2013-12-14 a la(s) 19.16.54

 

 

Here is a previous animation of our officer, we are making special efforts in animations:

walkingCharacter

We believe we will finish before the end of the jam so we are having a really good time.

Hope you like it and see you on the next update!

Update 2

So we have the most of the gameplay developed (character, enemy, bullet,etc) including slow motion movement when the player shoots and also an strange feature:

Pausing the game slows the action of the game but it does not pause it completely.

sombrillaGameplay

 

Next step is to add the animation of weapons and check some colliders and platformers stuff, but we are working on it!

the purge of sombrilla

Almost there!

Here is what will probably be the last update for Ludum Dare!

Enemies, shoot, and most animations are working. We also have an introduction level and a gameplay level and we will try to add another one.

gameplay3gameplay3_2

 

 

Enemies need color and also the animation to take the bullet from their corpse but we believe it will be ready along the morning, so you can expect a build soon!

Builds available

We have finished!!

Here is the link to the entry with the builds for Windows, Mac and Linux!

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=31096

It has been a great experience which has created a great feeling of cooperation between team members! Specially because it has been a great effort for some members.

We have learned that platform cornes in platformer games are a hard issue xD and that we should pay attention to themearlier  in the following games. But also we have lerned a lot about animations  and integration in the new Unity’s 2D system.

We hope you like the game and that you can play more games made by us. Have fun!