ceronman

LD21

First steps. Going to sleep now.

So far I’ve been thinking about the game. I think I have an idea now. Here are some sketches made with MyPaint:

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ boceto1 boceto2 boceto3
Pantallazo-Pyglet Test

I started to code and I have a functional tile map. I started coding the movement of the main character using the keyboard as input, but then I decided to change it to mouse and will use a simple A* algorithm for path finding.

I’m tired now, it’s 1 am here, I have a full time job and I’ve been working all day. I’ll take a brake for sleeping and will be fresh tomorrow.

That’s all.

LD23

I’m in

Hi Everyone.

I’m in!. I’m going to participate using CoffeeScript and HTML5. Enjoy and have fun!

LD25

I’m in

This is my second time. Last time I gave up, but here I’m going to try again. I don’t care if I do something extremely simple, I just want to finish this time. I’m using new technologies for me, so that’s another reason for doing something very simple

Language: Dart

IDE: DartEditor

Libraries: I have a very early version of a port of Cocos2D for Dart, here is the repo: https://github.com/ceronman/dartcocos

Music: Probably none

Sound: SFXR

Art: Gimp + Inkscape

Happy hacking everyone!

Brainstorm on paper

I love the theme this time. As first step I’ve been doing some brainstorming on paper to get some ideas.

draft

 

I want to do something simple, because my main goal is to finish the game. I wanted something like Space Invaders, but playing the aliens. I’m going to mix something of tower defense to the game.  Now, let’s start coding!

slow but steady

I’m slowly progressing, I have some very basic setup for the game, my code is messy, my base code is very immature and I’m not an expert with this technology. If things go bad, I will have to cut several features of my game. Again, my goal is to finish something.

Captura de pantalla de 2012-12-15 00:19:55

 

Time to sleep now… I will continue this tomorrow morning.

More slow progress

It looks almost the same, but now more functionality is working… No time for a lunch break.

Captura de pantalla de 2012-12-15 12:24:25

Time for a break…

I’m progressing slow. Probably I’m not going to finish all the features I initially planned, but I think I can finish something before the deadline, again, the goal is simplicity. Here is one more screenshot of the progress:

Captura de pantalla de 2012-12-15 17:55:31

Comments

ryebread761
15. Dec 2012 · 21:04 UTC
Looks cool!

Now I can buy more enemies

I can buy different enemies, next step is to upgrade existing enemies.

Captura de pantalla de 2012-12-15 20:41:48

Bed time

I’m really tired, I’m going to sleep now. I have 60% of the game play done. I wish I had done more. I still don’t have sound nor animations. And I have a million details to polish. Tomorrow it’s going to be an interesting day. This is my TODO list ordered by priority:

  • Finish buying of new enemies
  • Add healing action to healers
  • Add actions for mages: slowdown and barrier.
  • Add life bar and level for the ship
  • Add better AI for the ship
  • Add a menu
  • Balance the gameplay
  • Add animations
  • Add sounds (no music)

Captura de pantalla de 2012-12-15 22:11:12

This list is probably bigger than what I can handle tomorrow, but I’ll do my best. I’ve seen awesome screenshots of other games, you guys rock!

See you tomorrow!

Done!

I’m done! I’m not super satisfied with the results, but I’m done and that was the goal for this competition, to finish. I will later write a postmortem for this entry. Also I’m going to upload the timelapse soon!

Captura de pantalla de 2012-12-16 20:52:38

Space Liberators Postmortem

I did it! Last week I was finally able to finish a game for Ludum Dare. I’m really happy, it was my major goal this time. I have participated previously but couldn’t finish for different reasons. The first time, my project was too ambitious. Next time, I had other urgent things to do. This time, I decided to go for something very very simple. I decided to write something between Space Invaders and Galaxian, where you actually played the aliens. This was part of the “you are the enemy” theme. I really loved the theme, by the way.

screen

What went right:

  • I finished! That’s the best thing!
  • I made something simple.
  • I started using very simple graphics and decided to improve them later only if there was time.
  • I could come up with a design pretty quickly, this allowed me to spend more time on coding and creating graphics.
  • I created a simple plan and was able to follow it on time.

What went wrong

  • Game mechanics and controls. The controls didn’t fit quite right with the game. The game mechanics could have been improved.
  • No sound :( I didn’t have time for it.
  • Final game had some bugs, because I tweaked the controls at the last minute.
  • I had bugs with other browsers that I didn’t detect until the last minute.
  • Sunday was significantly less productive than Saturday and Friday night. I was really tired and took a lot of breaks. Probably because I had a lot of work the previous week. I will try to take a rest before the compo next time.
  • I’m not an expert with the tools I used (Dart + HTML5). That slowed me down with the code. And the engine I wrote is still very immature.

What I learned

  • Playing and rating games is equally or even more fun than writing the game. I love to see such explosion of creativity!
  • The community rocks! Thanks for everything.

 

LD26

I’m in!

I’m in again. My Tools:

Language: Dart,

Graphics: Gimp + Inkscape,

Sound: no idea.

Enjoy!