EXUBER& is coming together!
I've done most of the gruntwork of writing a simple adventure game engine from scratch on a piece of 30 year old hardware. Because of that, things are moving along a bit quicker now.
I still need to handle object interactions and moving between exits, but everything else is in place. These last two items will just require some jumptables, and I need to handle loading images that represent the locations. (That's what the white window on the left is for.)
I'm not going to have a finished game by the end of the jam. But I will have a finished game engine. And I feel like that is an accomplishment and I will be able to walk away from this with a sense of pride.
tally: 7151 bytes leftNote: This isn't total memory left in the machine, just my single block of code/data which lives from 0x4000 to 0xBB00. I didn't have time to figure out how to write multi-paged routines for using the other 64k of my Apple //e. I am utilizing a bit of low memory -- between 0x0800 and 0x1FFF -- for storing zeropage dumps, however.












