Wrap Space: almost done!
Just finished, and only 12 hours to go!
Unfortunately due to unforeseeable circumstances the other half of this two man team was unable to attend the last two days, so I've just spent the last 5 hours pumping out... acceptable... graphics to replace the swarms of blank white circles.
The gimmick this time around is a completely wrap around world, which gets smaller each time you take damage. When combined with traditional bullet hell mechanics this makes for a frantic and tight experience, that only gets tighter as you continue.
Here is a screenshot of a later game situation.

Can't wait to get up tommorow morning and apply some much needed polish(and hopefully come up with a better name) before final submission.


It fits with the theme, trust me :)
We decided to make a self aware clicker game. It may not seem like it fits the theme, but if you think about it, the more buildings you have in a clicker game, the more expensive they become.
Pretty good for my fourth entry! This is the best I've gotten in the overall category, so that has been a great improvement. For some reason humor was our highest rated, which is weird, because our game really wasn't humorous. I guess people just find clicker games funny? Anyway, I also wrote a post mortem if you want to check that out 