We decided to try to make a game based on Conway's Game of Life in tribute to John Conway, who passed away recently.
By the end of Day 1, we had a working Game of Life simulation, but it was slow enough to be a bit annoying to play. We are using PICO-8 so computationally heavy stuff is a bit difficult to get right. So I spent most of last night trying to improve the speed and broke rendering in the process. By midnight last night, I was utterly hopeless that we would finish anything resembling a game, even though we had significant progress in other areas like with music where @lazygamedevza already composed two tracks for the game.
After sleeping way too late this morning, I had a very productive 2 hours where I fixed all of the current problems except for the performance issue! I even managed to add the seed spawning and collecting mechanic, which will form the basis of the economy in the game, so I have hope again that we could turn this into a game!
Here's what it looks like at this point:

I've spent the last 2 hours coming up with a list of about 20 cool mechanics ideas and prioritized the top 5 that would make this into a game you can win or lose. So I'll focus on getting those done as quickly as possible today, along with maybe a second pass at optimizing our Game of Life. Then tomorrow add as much cool stuff as I can!
@lazygamedevza has to work tomorrow, so he's going to help today wherever he can, but mainly work on making sure to document everything needed to release from PICO-8, so that I'll have a smooth submission hour tomorrow evening.