character

LD23

Survivor

You play a lone survivor aboard a makeshift raft adrift in the vast ocean, searching for civilization. Resupply on uninhabited islands.

*Battle sharks!

*Fish for food!

Will you survive the terrors of the ocean? Will insanity take over your mind? You are alone in the tiny world that is your raft.

 

So that’s my description. Have some more features penned, but I’m still new to this stuff so I will add them in if time allows.

Tools: Game Maker Pro for my game engine and art creation.  Fruity Loops PE for audio

I’ll be using base code from Matt Thorson’s Grandma Engine if allowed. Specifically, the room transition script.

So far I’ve got player movement on the over-world map. Combat will be in a menu type battle system using a different view. Graphics will be done akin to a Gameboy game with limited palette and 160×144 resolution.

Here is a screenshot of what I have so far:

 

And my work area:

Comments

21. Apr 2012 · 03:55 UTC
Moved my workstation to the living room so I can hang out with my girlfriend instead of hermiting in my office cave
21. Apr 2012 · 12:44 UTC
I didn’t read the bit in the rules about announcing your use of base code before the compo, so I’m trying to figure out my own method for transitioning rooms. Will most likely make objects you collide into that transition into the appropriate room.

Survivor

Switching my game to a Jam entry. I’m still new to GML and got super stuck, so going to start using tutorials for source and use the extra time to add the features I really want. Anyhoo, here’s a screenshot of the loading and title screen! #gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 100%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ screenshot101
screenshot102

Loving the stuff I’m seeing so far in the front page and in the chat room. Keep kicking butt everyone!